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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
afx point and spot light membervar cleanups
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parent
88cdf37f7d
commit
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2 changed files with 10 additions and 10 deletions
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@ -66,10 +66,10 @@ public:
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class PointLightProxy : public PointLight
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class PointLightProxy : public PointLight
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{
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{
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F32 fade_amt;
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F32 mFade_amt;
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public:
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public:
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PointLightProxy() { fade_amt = 1.0f; }
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PointLightProxy() { mFade_amt = 1.0f; }
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void force_ghost()
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void force_ghost()
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{
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{
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@ -79,7 +79,7 @@ public:
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void setFadeAmount(F32 fade_amt)
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void setFadeAmount(F32 fade_amt)
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{
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{
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this->fade_amt = fade_amt;
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mFade_amt = fade_amt;
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mLight->setBrightness(mBrightness*fade_amt);
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mLight->setBrightness(mBrightness*fade_amt);
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}
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}
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@ -125,10 +125,10 @@ public:
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void submitLights(LightManager* lm, bool staticLighting)
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void submitLights(LightManager* lm, bool staticLighting)
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{
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{
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if (mAnimState.active && mAnimationData && fade_amt < 1.0f)
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if (mAnimState.active && mAnimationData && mFade_amt < 1.0f)
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{
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{
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F32 mBrightness_save = mBrightness;
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F32 mBrightness_save = mBrightness;
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mBrightness *= fade_amt;
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mBrightness *= mFade_amt;
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PointLight::submitLights(lm, staticLighting);
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PointLight::submitLights(lm, staticLighting);
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mBrightness = mBrightness_save;
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mBrightness = mBrightness_save;
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return;
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return;
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@ -66,10 +66,10 @@ public:
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class SpotLightProxy : public SpotLight
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class SpotLightProxy : public SpotLight
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{
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{
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F32 fade_amt;
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F32 mFade_amt;
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public:
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public:
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SpotLightProxy() { fade_amt = 1.0f; }
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SpotLightProxy() { mFade_amt = 1.0f; }
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void force_ghost()
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void force_ghost()
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{
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{
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@ -79,7 +79,7 @@ public:
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void setFadeAmount(F32 fade_amt)
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void setFadeAmount(F32 fade_amt)
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{
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{
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this->fade_amt = fade_amt;
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mFade_amt = fade_amt;
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mLight->setBrightness(mBrightness*fade_amt);
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mLight->setBrightness(mBrightness*fade_amt);
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}
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}
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@ -130,10 +130,10 @@ public:
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void submitLights(LightManager* lm, bool staticLighting)
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void submitLights(LightManager* lm, bool staticLighting)
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{
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{
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if (mAnimState.active && mAnimationData && fade_amt < 1.0f)
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if (mAnimState.active && mAnimationData && mFade_amt < 1.0f)
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{
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{
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F32 mBrightness_save = mBrightness;
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F32 mBrightness_save = mBrightness;
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mBrightness *= fade_amt;
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mBrightness *= mFade_amt;
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SpotLight::submitLights(lm, staticLighting);
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SpotLight::submitLights(lm, staticLighting);
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mBrightness = mBrightness_save;
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mBrightness = mBrightness_save;
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return;
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return;
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