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followobject position caching
re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
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2 changed files with 5 additions and 0 deletions
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@ -122,6 +122,7 @@ private:
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SimObjectPtr<SceneObject> object;
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/// Distance at whcih to follow.
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F32 radius;
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Point3F lastPos;
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/// Default constructor.
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FollowData() : object(NULL)
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{
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