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Merge pull request #1785 from Azaezel/alpha41/options_oops
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options menu display fixes
This commit is contained in:
commit
f9720374f3
1 changed files with 30 additions and 18 deletions
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@ -1203,16 +1203,18 @@ function AutodetectGraphics()
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if(startsWith(getDisplayDeviceInformation(), "AMD Custom GPU 0405"))
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{
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//If we're on a steamdeck, we can specifically calibrate settings for the platform here
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MeshQualityGroup.applySetting("Medium");
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MeshDetailSettingsGroup.applySetting("Medium");
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MeshDrawDistQualityGroup.applySetting("Medium");
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TextureQualityGroup.applySetting("Medium");
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GroundCoverDensityGroup.applySetting("Medium");
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DecalLifetimeGroup.applySetting("Medium");
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TerrainQualityGroup.applySetting("Medium");
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ShaderQualityGroup.applySetting("High");
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ShaderQualityOptionsGroup.applySetting("High");
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ShadowQualityList.applySetting("None");
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ShadowDistanceList.applySetting("Low");
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SoftShadowList.applySetting("Low");
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LightDistanceList.applySetting("Medium");
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$pref::Shadows::useShadowCaching = true;
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@ -1237,16 +1239,18 @@ function AutodetectGraphics()
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// Allow specular and normals for 2.0a and 2.0b
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if ( %shaderVer > 2.0 )
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{
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MeshQualityGroup.applySetting("Lowest");
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MeshDetailSettingsGroup.applySetting("Lowest");
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MeshDrawDistQualityGroup.applySetting("Lowest");
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TextureQualityGroup.applySetting("Lowest");
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GroundCoverDensityGroup.applySetting("Lowest");
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DecalLifetimeGroup.applySetting("None");
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TerrainQualityGroup.applySetting("Lowest");
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ShaderQualityGroup.applySetting("High");
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ShaderQualityOptionsGroup.applySetting("High");
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ShadowQualityList.applySetting("None");
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ShadowDistanceList.applySetting("Lowest");
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SoftShadowList.applySetting("Off");
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LightDistanceList.applySetting("Low");
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$pref::Shadows::useShadowCaching = true;
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@ -1261,16 +1265,18 @@ function AutodetectGraphics()
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}
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else
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{
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MeshQualityGroup.applySetting("Lowest");
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MeshDetailSettingsGroup.applySetting("Lowest");
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MeshDrawDistQualityGroup.applySetting("Lowest");
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TextureQualityGroup.applySetting("Lowest");
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GroundCoverDensityGroup.applySetting("Lowest");
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DecalLifetimeGroup.applySetting("None");
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TerrainQualityGroup.applySetting("Lowest");
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ShaderQualityGroup.applySetting("Low");
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ShaderQualityOptionsGroup.applySetting("Low");
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ShadowQualityList.applySetting("None");
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ShadowDistanceList.applySetting("Lowest");
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SoftShadowList.applySetting("Off");
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LightDistanceList.applySetting("Lowest");
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$pref::Shadows::useShadowCaching = true;
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@ -1288,16 +1294,18 @@ function AutodetectGraphics()
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{
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if ( %videoMem > 1000 )
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{
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MeshQualityGroup.applySetting("High");
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MeshDetailSettingsGroup.applySetting("High");
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MeshDrawDistQualityGroup.applySetting("High");
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TextureQualityGroup.applySetting("High");
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GroundCoverDensityGroup.applySetting("High");
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DecalLifetimeGroup.applySetting("High");
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TerrainQualityGroup.applySetting("High");
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ShaderQualityGroup.applySetting("High");
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ShaderQualityOptionsGroup.applySetting("High");
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ShadowQualityList.applySetting("High");
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ShadowDistanceList.applySetting("High");
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SoftShadowList.applySetting("High");
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LightDistanceList.applySetting("High");
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//Should this default to on in ultra settings?
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$pref::Shadows::useShadowCaching = true;
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@ -1313,16 +1321,18 @@ function AutodetectGraphics()
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}
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else if ( %videoMem > 400 || %videoMem == 0 )
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{
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MeshQualityGroup.applySetting("Medium");
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MeshDetailSettingsGroup.applySetting("Medium");
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MeshDrawDistQualityGroup.applySetting("Medium");
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TextureQualityGroup.applySetting("Medium");
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GroundCoverDensityGroup.applySetting("Medium");
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DecalLifetimeGroup.applySetting("Medium");
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TerrainQualityGroup.applySetting("Medium");
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ShaderQualityGroup.applySetting("High");
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ShaderQualityOptionsGroup.applySetting("High");
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ShadowQualityList.applySetting("Medium");
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ShadowDistanceList.applySetting("Medium");
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SoftShadowList.applySetting("Low");
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LightDistanceList.applySetting("Medium");
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$pref::Shadows::useShadowCaching = true;
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@ -1340,16 +1350,18 @@ function AutodetectGraphics()
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}
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else
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{
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MeshQualityGroup.applySetting("Low");
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MeshDetailSettingsGroup.applySetting("Low");
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MeshDrawDistQualityGroup.applySetting("Low");
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TextureQualityGroup.applySetting("Low");
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GroundCoverDensityGroup.applySetting("Low");
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DecalLifetimeGroup.applySetting("Low");
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TerrainQualityGroup.applySetting("Low");
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ShaderQualityGroup.applySetting("Low");
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ShaderQualityOptionsGroup.applySetting("Low");
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ShadowQualityList.applySetting("None");
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ShadowDistanceList.applySetting("Lowest");
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SoftShadowList.applySetting("Off");
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LightDistanceList.applySetting("Low");
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$pref::Shadows::useShadowCaching = true;
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