Merge pull request #1785 from Azaezel/alpha41/options_oops
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options menu display fixes
This commit is contained in:
Brian Roberts 2026-07-09 07:02:28 -05:00 committed by GitHub
commit f9720374f3
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GPG key ID: B5690EEEBB952194

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@ -1203,16 +1203,18 @@ function AutodetectGraphics()
if(startsWith(getDisplayDeviceInformation(), "AMD Custom GPU 0405"))
{
//If we're on a steamdeck, we can specifically calibrate settings for the platform here
MeshQualityGroup.applySetting("Medium");
MeshDetailSettingsGroup.applySetting("Medium");
MeshDrawDistQualityGroup.applySetting("Medium");
TextureQualityGroup.applySetting("Medium");
GroundCoverDensityGroup.applySetting("Medium");
DecalLifetimeGroup.applySetting("Medium");
TerrainQualityGroup.applySetting("Medium");
ShaderQualityGroup.applySetting("High");
ShaderQualityOptionsGroup.applySetting("High");
ShadowQualityList.applySetting("None");
ShadowDistanceList.applySetting("Low");
SoftShadowList.applySetting("Low");
LightDistanceList.applySetting("Medium");
$pref::Shadows::useShadowCaching = true;
@ -1237,16 +1239,18 @@ function AutodetectGraphics()
// Allow specular and normals for 2.0a and 2.0b
if ( %shaderVer > 2.0 )
{
MeshQualityGroup.applySetting("Lowest");
MeshDetailSettingsGroup.applySetting("Lowest");
MeshDrawDistQualityGroup.applySetting("Lowest");
TextureQualityGroup.applySetting("Lowest");
GroundCoverDensityGroup.applySetting("Lowest");
DecalLifetimeGroup.applySetting("None");
TerrainQualityGroup.applySetting("Lowest");
ShaderQualityGroup.applySetting("High");
ShaderQualityOptionsGroup.applySetting("High");
ShadowQualityList.applySetting("None");
ShadowDistanceList.applySetting("Lowest");
SoftShadowList.applySetting("Off");
LightDistanceList.applySetting("Low");
$pref::Shadows::useShadowCaching = true;
@ -1261,16 +1265,18 @@ function AutodetectGraphics()
}
else
{
MeshQualityGroup.applySetting("Lowest");
MeshDetailSettingsGroup.applySetting("Lowest");
MeshDrawDistQualityGroup.applySetting("Lowest");
TextureQualityGroup.applySetting("Lowest");
GroundCoverDensityGroup.applySetting("Lowest");
DecalLifetimeGroup.applySetting("None");
TerrainQualityGroup.applySetting("Lowest");
ShaderQualityGroup.applySetting("Low");
ShaderQualityOptionsGroup.applySetting("Low");
ShadowQualityList.applySetting("None");
ShadowDistanceList.applySetting("Lowest");
SoftShadowList.applySetting("Off");
LightDistanceList.applySetting("Lowest");
$pref::Shadows::useShadowCaching = true;
@ -1288,16 +1294,18 @@ function AutodetectGraphics()
{
if ( %videoMem > 1000 )
{
MeshQualityGroup.applySetting("High");
MeshDetailSettingsGroup.applySetting("High");
MeshDrawDistQualityGroup.applySetting("High");
TextureQualityGroup.applySetting("High");
GroundCoverDensityGroup.applySetting("High");
DecalLifetimeGroup.applySetting("High");
TerrainQualityGroup.applySetting("High");
ShaderQualityGroup.applySetting("High");
ShaderQualityOptionsGroup.applySetting("High");
ShadowQualityList.applySetting("High");
ShadowDistanceList.applySetting("High");
SoftShadowList.applySetting("High");
LightDistanceList.applySetting("High");
//Should this default to on in ultra settings?
$pref::Shadows::useShadowCaching = true;
@ -1313,16 +1321,18 @@ function AutodetectGraphics()
}
else if ( %videoMem > 400 || %videoMem == 0 )
{
MeshQualityGroup.applySetting("Medium");
MeshDetailSettingsGroup.applySetting("Medium");
MeshDrawDistQualityGroup.applySetting("Medium");
TextureQualityGroup.applySetting("Medium");
GroundCoverDensityGroup.applySetting("Medium");
DecalLifetimeGroup.applySetting("Medium");
TerrainQualityGroup.applySetting("Medium");
ShaderQualityGroup.applySetting("High");
ShaderQualityOptionsGroup.applySetting("High");
ShadowQualityList.applySetting("Medium");
ShadowDistanceList.applySetting("Medium");
SoftShadowList.applySetting("Low");
LightDistanceList.applySetting("Medium");
$pref::Shadows::useShadowCaching = true;
@ -1340,16 +1350,18 @@ function AutodetectGraphics()
}
else
{
MeshQualityGroup.applySetting("Low");
MeshDetailSettingsGroup.applySetting("Low");
MeshDrawDistQualityGroup.applySetting("Low");
TextureQualityGroup.applySetting("Low");
GroundCoverDensityGroup.applySetting("Low");
DecalLifetimeGroup.applySetting("Low");
TerrainQualityGroup.applySetting("Low");
ShaderQualityGroup.applySetting("Low");
ShaderQualityOptionsGroup.applySetting("Low");
ShadowQualityList.applySetting("None");
ShadowDistanceList.applySetting("Lowest");
SoftShadowList.applySetting("Off");
LightDistanceList.applySetting("Low");
$pref::Shadows::useShadowCaching = true;