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TEST progress
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
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3 changed files with 42 additions and 23 deletions
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@ -1081,32 +1081,35 @@ function ActionEditCollision::updateCollision( %this, %type, %target, %depth, %m
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{
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%colDetailSize = -1;
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%colNode = "Col" @ %colDetailSize;
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%colData = ShapeEdColWindow.lastColSettings;
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%oldTarget = getField( %colData, 1 );
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// TreeView items are case sensitive, but TSShape names are not, so fixup case
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// if needed
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%index = ShapeEditor.shape.getNodeIndex( %colNode );
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if ( %index != -1 )
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%colNode = ShapeEditor.shape.getNodeName( %index );
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// First remove the old detail and collision nodes
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%meshList = ShapeEditor.getDetailMeshList( %colDetailSize );
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%meshCount = getFieldCount( %meshList );
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if ( %meshCount > 0 )
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if(%target $= "Bounds" || %oldTarget $= "Bounds" || %target $= %oldTarget)
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{
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ShapeEditor.shape.removeDetailLevel( %colDetailSize );
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for ( %i = 0; %i < %meshCount; %i++ )
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ShapeEdPropWindow.update_onMeshRemoved( getField( %meshList, %i ) );
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}
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// First remove the old detail and collision nodes
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%meshList = ShapeEditor.getDetailMeshList( %colDetailSize );
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%meshCount = getFieldCount( %meshList );
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if ( %meshCount > 0 )
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{
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ShapeEditor.shape.removeDetailLevel( %colDetailSize );
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for ( %i = 0; %i < %meshCount; %i++ )
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ShapeEdPropWindow.update_onMeshRemoved( getField( %meshList, %i ) );
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}
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%nodeList = ShapeEditor.getNodeNames( %colNode, "" );
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%nodeCount = getFieldCount( %nodeList );
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if ( %nodeCount > 0 )
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{
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for ( %i = 0; %i < %nodeCount; %i++ )
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ShapeEditor.shape.removeNode( getField( %nodeList, %i ) );
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ShapeEdPropWindow.update_onNodeRemoved( %nodeList, %nodeCount );
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%nodeList = ShapeEditor.getNodeNames( %colNode, "" );
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%nodeCount = getFieldCount( %nodeList );
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if ( %nodeCount > 0 )
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{
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for ( %i = 0; %i < %nodeCount; %i++ )
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ShapeEditor.shape.removeNode( getField( %nodeList, %i ) );
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ShapeEdPropWindow.update_onNodeRemoved( %nodeList, %nodeCount );
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}
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}
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// Add the new node and geometry
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if ( %type $= "" )
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return;
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