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TEST progress
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
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3 changed files with 42 additions and 23 deletions
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@ -882,7 +882,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
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position = "85 4";
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extent = "170 18";
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profile = "ToolsGuiPopUpMenuProfile";
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command = "ShapeEdColWindow.editCollision();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Select the method used to auto-generate the collision geometry";
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internalName = "colType";
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@ -898,7 +897,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
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position = "85 24";
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extent = "170 18";
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profile = "ToolsGuiPopUpMenuProfile";
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command = "ShapeEdColWindow.editCollision();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Select the object to fit collision geometry to";
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internalName = "colTarget";
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@ -914,7 +912,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
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position = "85 43";
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extent = "170 18";
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profile = "ToolsGuiPopUpMenuProfile";
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command = "ShapeEdColWindow.editCollision();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Select the object to fit collision geometry to";
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internalName = "fillMode";
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