TEST progress

Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
This commit is contained in:
marauder2k7 2024-05-15 07:32:26 +01:00
parent 78f6206cde
commit f963a78446
3 changed files with 42 additions and 23 deletions

View file

@ -882,7 +882,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 4";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the method used to auto-generate the collision geometry";
internalName = "colType";
@ -898,7 +897,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 24";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the object to fit collision geometry to";
internalName = "colTarget";
@ -914,7 +912,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 43";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the object to fit collision geometry to";
internalName = "fillMode";