diff --git a/Engine/source/T3D/staticShape.h b/Engine/source/T3D/staticShape.h index 6dd9d0432..caf8402d6 100644 --- a/Engine/source/T3D/staticShape.h +++ b/Engine/source/T3D/staticShape.h @@ -38,7 +38,6 @@ struct StaticShapeData: public ShapeBaseData { bool noIndividualDamage; S32 dynamicTypeField; bool isShielded; - F32 energyPerDamagePoint; // DECLARE_CONOBJECT(StaticShapeData); diff --git a/Templates/Full/game/art/datablocks/player.cs b/Templates/Full/game/art/datablocks/player.cs index e920b3cce..a3d2e62a1 100644 --- a/Templates/Full/game/art/datablocks/player.cs +++ b/Templates/Full/game/art/datablocks/player.cs @@ -494,7 +494,6 @@ datablock PlayerData(DefaultPlayerData) imageAnimPrefixFP = "soldier"; shapeNameFP[0] = "art/shapes/actors/Soldier/FP/FP_SoldierArms.DAE"; - canObserve = 1; cmdCategory = "Clients"; cameraDefaultFov = 55.0; @@ -517,7 +516,6 @@ datablock PlayerData(DefaultPlayerData) maxDamage = 100; maxEnergy = 60; repairRate = 0.33; - energyPerDamagePoint = 75; rechargeRate = 0.256; @@ -650,7 +648,6 @@ datablock PlayerData(DefaultPlayerData) //exitingWater = ExitingWaterLightSound; - observeParameters = "0.5 4.5 4.5"; cameraMinDist = "0"; DecalData = "PlayerFootprint";