Remove projection offset, add the hmd head matrix. Also tidy up a few things.

This commit is contained in:
James Urquhart 2016-05-18 00:18:02 +01:00
parent e7bafe3c7b
commit f91aa639d6
20 changed files with 126 additions and 113 deletions

View file

@ -72,9 +72,6 @@ class SceneRenderState
/// The render style being performed
SceneRenderStyle mSceneRenderStyle;
/// When doing stereo rendering, the current field that is being rendered
S32 mRenderField;
/// The render pass which we are setting up with this scene state.
RenderPassManager* mRenderPass;
@ -237,12 +234,6 @@ class SceneRenderState
/// Set the rendering style used for the scene
void setSceneRenderStyle(SceneRenderStyle style) { mSceneRenderStyle = style; }
/// Get the stereo field being rendered
S32 getSceneRenderField() const { return mRenderField; }
/// Set the stereo field being rendered
void setSceneRenderField(S32 field) { mRenderField = field; }
/// @}
/// @name Transforms, projections, and viewports.