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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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20 changed files with 126 additions and 113 deletions
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@ -72,9 +72,6 @@ class SceneRenderState
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/// The render style being performed
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SceneRenderStyle mSceneRenderStyle;
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/// When doing stereo rendering, the current field that is being rendered
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S32 mRenderField;
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/// The render pass which we are setting up with this scene state.
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RenderPassManager* mRenderPass;
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@ -237,12 +234,6 @@ class SceneRenderState
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/// Set the rendering style used for the scene
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void setSceneRenderStyle(SceneRenderStyle style) { mSceneRenderStyle = style; }
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/// Get the stereo field being rendered
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S32 getSceneRenderField() const { return mRenderField; }
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/// Set the stereo field being rendered
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void setSceneRenderField(S32 field) { mRenderField = field; }
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/// @}
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/// @name Transforms, projections, and viewports.
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