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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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e7bafe3c7b
commit
f91aa639d6
20 changed files with 126 additions and 113 deletions
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@ -418,7 +418,7 @@ void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx )
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);
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reflectRenderState.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
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reflectRenderState.setDiffuseCameraTransform( params.query->cameraMatrix );
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reflectRenderState.setDiffuseCameraTransform( params.query->headMatrix );
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// render scene
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LIGHTMGR->registerGlobalLights( &reflectRenderState.getCullingFrustum(), false );
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@ -581,7 +581,7 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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reflectTarget->attachTexture( GFXTextureTarget::Color0, reflectTex );
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reflectTarget->attachTexture( GFXTextureTarget::DepthStencil, depthBuff );
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GFX->pushActiveRenderTarget();
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GFX->setActiveRenderTarget( reflectTarget );
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GFX->setActiveRenderTarget( reflectTarget );
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U32 objTypeFlag = -1;
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SceneCameraState reflectCameraState = SceneCameraState::fromGFX();
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@ -604,7 +604,6 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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// Store previous values
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RectI originalVP = GFX->getViewport();
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Point2F projOffset = GFX->getCurrentProjectionOffset();
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const FovPort *currentFovPort = GFX->getStereoFovPort();
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MatrixF inverseEyeTransforms[2];
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@ -629,9 +628,8 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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SceneCameraState cameraStateLeft = SceneCameraState::fromGFX();
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SceneRenderState renderStateLeft( gClientSceneGraph, SPT_Reflect, cameraStateLeft );
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renderStateLeft.setSceneRenderStyle(SRS_SideBySide);
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renderStateLeft.setSceneRenderField(0);
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renderStateLeft.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
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renderStateLeft.setDiffuseCameraTransform( params.query->eyeTransforms[0] );
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renderStateLeft.setDiffuseCameraTransform( params.query->headMatrix );
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gClientSceneGraph->renderSceneNoLights( &renderStateLeft, objTypeFlag );
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@ -648,9 +646,8 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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SceneCameraState cameraStateRight = SceneCameraState::fromGFX();
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SceneRenderState renderStateRight( gClientSceneGraph, SPT_Reflect, cameraStateRight );
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renderStateRight.setSceneRenderStyle(SRS_SideBySide);
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renderStateRight.setSceneRenderField(1);
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renderStateRight.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
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renderStateRight.setDiffuseCameraTransform( params.query->eyeTransforms[1] );
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renderStateRight.setDiffuseCameraTransform( params.query->headMatrix );
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renderStateRight.disableAdvancedLightingBins(true);
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gClientSceneGraph->renderSceneNoLights( &renderStateRight, objTypeFlag );
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@ -669,7 +666,7 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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);
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reflectRenderState.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
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reflectRenderState.setDiffuseCameraTransform( params.query->cameraMatrix );
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reflectRenderState.setDiffuseCameraTransform( params.query->headMatrix );
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gClientSceneGraph->renderSceneNoLights( &reflectRenderState, objTypeFlag );
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}
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