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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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20 changed files with 126 additions and 113 deletions
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@ -157,7 +157,7 @@ public:
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/// @name Display handling
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/// {
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virtual bool providesFrameEyePose() const;
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virtual void getFrameEyePose(IDevicePose *pose, U32 eye) const;
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virtual void getFrameEyePose(IDevicePose *pose, S32 eyeId) const;
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virtual bool providesEyeOffsets() const;
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/// Returns eye offset not taking into account any position tracking info
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@ -166,9 +166,6 @@ public:
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virtual bool providesFovPorts() const;
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virtual void getFovPorts(FovPort *out) const;
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virtual bool providesProjectionOffset() const;
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virtual const Point2F& getProjectionOffset() const;
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virtual void getStereoViewports(RectI *out) const;
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virtual void getStereoTargets(GFXTextureTarget **out) const;
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