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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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20 changed files with 126 additions and 113 deletions
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@ -160,7 +160,8 @@ GFXDevice::GFXDevice()
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// misc
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mAllowRender = true;
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mCurrentRenderStyle = RS_Standard;
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mCurrentProjectionOffset = Point2F::Zero;
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mCurrentStereoTarget = -1;
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mStereoHeadTransform = MatrixF(1);
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mCanCurrentlyRender = false;
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mInitialized = false;
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