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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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20 changed files with 126 additions and 113 deletions
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@ -267,6 +267,10 @@ public:
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bool getControlCameraTransform(F32 dt,MatrixF* mat);
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bool getControlCameraVelocity(Point3F *vel);
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/// Returns the head transform for the control object, using supplemental information
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/// from the provided IDisplayDevice
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bool getControlCameraHeadTransform(IDisplayDevice *display, MatrixF *transform);
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/// Returns the eye transforms for the control object, using supplemental information
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/// from the provided IDisplayDevice.
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bool getControlCameraEyeTransforms(IDisplayDevice *display, MatrixF *transforms);
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