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@ -1847,7 +1847,7 @@ U32 extrudePolygonEdgesFromPoint( const Point3F* vertices, U32 numVertices, cons
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//-----------------------------------------------------------------------------
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void MathUtils::mBuildHull2D(const Vector<Point2F> _inPoints, Vector<Point2F> &hullPoints)
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void mBuildHull2D(const Vector<Point2F> _inPoints, Vector<Point2F> &hullPoints)
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{
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/// Andrew's monotone chain convex hull algorithm implementation
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