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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
extra option for terrain block to disable the update of the basetexture
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parent
76c5e30869
commit
f87dde254d
1 changed files with 10 additions and 3 deletions
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@ -202,7 +202,8 @@ TerrainBlock::TerrainBlock()
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mPhysicsRep( NULL ),
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mScreenError( 16 ),
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mCastShadows( true ),
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mZoningDirty( false )
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mZoningDirty( false ),
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mUpdateBasetex ( true )
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{
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mTypeMask = TerrainObjectType | StaticObjectType | StaticShapeObjectType;
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mNetFlags.set(Ghostable | ScopeAlways);
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@ -304,7 +305,7 @@ bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *d
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// If the cached base texture is older that the terrain file or
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// it doesn't exist then generate and cache it.
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String baseCachePath = terrain->_getBaseTexCacheFileName();
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if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrainAsset->getTerrainFilePath()) < 0)
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if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrainAsset->getTerrainFilePath()) < 0 && mUpdateBasetex)
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terrain->_updateBaseTexture(true);
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break;
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}
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@ -409,7 +410,7 @@ void TerrainBlock::setFile(const Resource<TerrainFile>& terr)
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// If the cached base texture is older that the terrain file or
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// it doesn't exist then generate and cache it.
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String baseCachePath = _getBaseTexCacheFileName();
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if (Platform::compareModifiedTimes(baseCachePath, mTerrainAsset->getTerrainFilePath()) < 0)
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if (Platform::compareModifiedTimes(baseCachePath, mTerrainAsset->getTerrainFilePath()) < 0 && mUpdateBasetex)
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_updateBaseTexture(true);
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// The base texture should have been cached by now... so load it.
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@ -1285,6 +1286,8 @@ void TerrainBlock::initPersistFields()
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"Light map dimensions in pixels." );
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addField( "screenError", TypeS32, Offset( mScreenError, TerrainBlock ), "Not yet implemented." );
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addField( "updateBasetex", TypeBool, Offset( mUpdateBasetex, TerrainBlock ), "Whether or not to update the Base Texture" );
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endGroup( "Misc" );
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@ -1342,6 +1345,8 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
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stream->write( mScreenError );
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stream->writeInt(mBaseTexFormat, 32);
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stream->writeFlag(mUpdateBasetex);
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stream->writeFlag(mIgnoreZodiacs);
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return retMask;
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@ -1409,6 +1414,8 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
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stream->read( &mScreenError );
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mBaseTexFormat = (BaseTexFormat)stream->readInt(32);
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mUpdateBasetex = stream->readFlag();
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mIgnoreZodiacs = stream->readFlag();
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}
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