Updated SDL, Bullet and OpenAL soft libs

Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
Areloch 2019-07-07 02:43:49 -05:00
parent e87dc787ee
commit f8750dd8ed
1102 changed files with 205083 additions and 62836 deletions

View file

@ -1,6 +1,6 @@
#pragma once
#include "scene/sceneRenderState.h"
#include "core/util/SystemInterfaceList.h"
#include "core/util/systemInterfaceList.h"
#include "ts/tsShape.h"
#include "ts/tsShapeInstance.h"
#include "T3D/assets/ShapeAsset.h"
@ -59,4 +59,4 @@ public:
//Render our particular interface's data
static void renderInterface(U32 interfaceIndex, SceneRenderState* state);
};
};