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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -1,6 +1,6 @@
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#pragma once
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#include "scene/sceneRenderState.h"
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#include "core/util/SystemInterfaceList.h"
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#include "core/util/systemInterfaceList.h"
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#include "ts/tsShape.h"
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#include "ts/tsShapeInstance.h"
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#include "T3D/assets/ShapeAsset.h"
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@ -59,4 +59,4 @@ public:
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//Render our particular interface's data
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static void renderInterface(U32 interfaceIndex, SceneRenderState* state);
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};
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};
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