Updated SDL, Bullet and OpenAL soft libs

Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
Areloch 2019-07-07 02:43:49 -05:00
parent e87dc787ee
commit f8750dd8ed
1102 changed files with 205083 additions and 62836 deletions

View file

@ -299,19 +299,21 @@ SDL_RunThread(void *data)
#ifdef SDL_CreateThread
#undef SDL_CreateThread
#undef SDL_CreateThreadWithStackSize
#endif
#if SDL_DYNAMIC_API
#define SDL_CreateThread SDL_CreateThread_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#endif
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
static SDL_Thread *
SDL_Thread *
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
const char *name, const size_t stacksize, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
static SDL_Thread *
SDL_Thread *
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
const char *name, const size_t stacksize, void *data)
#endif