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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -299,19 +299,21 @@ SDL_RunThread(void *data)
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#ifdef SDL_CreateThread
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#undef SDL_CreateThread
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#undef SDL_CreateThreadWithStackSize
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#endif
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#if SDL_DYNAMIC_API
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#define SDL_CreateThread SDL_CreateThread_REAL
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#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
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#endif
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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static SDL_Thread *
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SDL_Thread *
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SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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const char *name, const size_t stacksize, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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static SDL_Thread *
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SDL_Thread *
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SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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const char *name, const size_t stacksize, void *data)
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#endif
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