Updated SDL, Bullet and OpenAL soft libs

Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
Areloch 2019-07-07 02:43:49 -05:00
parent e87dc787ee
commit f8750dd8ed
1102 changed files with 205083 additions and 62836 deletions

View file

@ -36,7 +36,7 @@
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../core/android/SDL_android.h"
#include "../steam/SDL_steamcontroller.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "android/keycodes.h"
@ -69,9 +69,30 @@ static SDL_joylist_item * JoystickByDeviceId(int device_id);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
static Uint32 crc32_for_byte(Uint32 r)
{
int i;
for(i = 0; i < 8; ++i) {
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
}
return r ^ (Uint32)0xFF000000L;
}
static Uint32 crc32(const void *data, int count)
{
Uint32 crc = 0;
int i;
for(i = 0; i < count; ++i) {
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
}
return crc;
}
/* Function to convert Android keyCodes into SDL ones.
* This code manipulation is done to get a sequential list of codes.
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
@ -213,7 +234,7 @@ Android_OnPadDown(int device_id, int keycode)
if (button >= 0) {
item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED);
SDL_PrivateJoystickButton(item->joystick, button, SDL_PRESSED);
} else {
SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
}
@ -256,16 +277,43 @@ Android_OnJoy(int device_id, int axis, float value)
int
Android_OnHat(int device_id, int hat_id, int x, int y)
{
const Uint8 position_map[3][3] = {
{SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP},
{SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT},
{SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN}
};
const int DPAD_UP_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_UP);
const int DPAD_DOWN_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN);
const int DPAD_LEFT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT);
const int DPAD_RIGHT_MASK = (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
if (x >= -1 && x <=1 && y >= -1 && y <= 1) {
if (x >= -1 && x <= 1 && y >= -1 && y <= 1) {
SDL_joylist_item *item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1]);
int dpad_state = 0;
int dpad_delta;
if (x < 0) {
dpad_state |= DPAD_LEFT_MASK;
} else if (x > 0) {
dpad_state |= DPAD_RIGHT_MASK;
}
if (y < 0) {
dpad_state |= DPAD_UP_MASK;
} else if (y > 0) {
dpad_state |= DPAD_DOWN_MASK;
}
dpad_delta = (dpad_state ^ item->dpad_state);
if (dpad_delta) {
if (dpad_delta & DPAD_UP_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_DOWN_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_LEFT_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
if (dpad_delta & DPAD_RIGHT_MASK) {
SDL_PrivateJoystickButton(item->joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
item->dpad_state = dpad_state;
}
}
return 0;
}
@ -275,10 +323,14 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
int
Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs)
Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs)
{
SDL_JoystickGUID guid;
SDL_joylist_item *item;
SDL_JoystickGUID guid;
Uint16 *guid16 = (Uint16 *)guid.data;
int i;
int axis_mask;
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
@ -290,10 +342,65 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
return -1;
}
/* the GUID is just the first 16 chars of the name for now */
SDL_zero(guid);
SDL_memcpy(&guid, desc, SDL_min(sizeof(guid), SDL_strlen(desc)));
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
/* The HIDAPI driver is taking care of this device */
return -1;
}
#endif
#ifdef DEBUG_JOYSTICK
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats\n", name, desc, vendor_id, product_id, naxes, nhats);
#endif
/* Add the available buttons and axes
The axis mask should probably come from Java where there is more information about the axes...
*/
axis_mask = 0;
if (!is_accelerometer) {
if (naxes >= 2) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
}
if (naxes >= 4) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
}
if (naxes >= 6) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
}
}
if (nhats > 0) {
/* Hat is translated into DPAD buttons */
button_mask |= ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) |
(1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
nhats = 0;
}
SDL_memset(guid.data, 0, sizeof(guid.data));
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
if (vendor_id && product_id) {
*guid16++ = SDL_SwapLE16(vendor_id);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product_id);
*guid16++ = 0;
} else {
Uint32 crc = crc32(desc, SDL_strlen(desc));
SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
guid16 += 2;
*(Uint32 *)guid16 = SDL_SwapLE32(crc);
guid16 += 2;
}
*guid16++ = SDL_SwapLE16(button_mask);
*guid16++ = SDL_SwapLE16(axis_mask);
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
@ -310,16 +417,19 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
}
item->is_accelerometer = is_accelerometer;
if (nbuttons > -1) {
item->nbuttons = nbuttons;
}
else {
if (button_mask == 0xFFFFFFFF) {
item->nbuttons = ANDROID_MAX_NBUTTONS;
} else {
for (i = 0; i < sizeof(button_mask)*8; ++i) {
if (button_mask & (1 << i)) {
item->nbuttons = i+1;
}
}
}
item->naxes = naxes;
item->nhats = nhats;
item->nballs = nballs;
item->device_instance = instance_counter++;
item->device_instance = SDL_GetNextJoystickInstanceID();
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
@ -330,7 +440,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", name, device_id);
@ -387,104 +497,29 @@ Android_RemoveJoystick(int device_id)
}
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
static void ANDROID_JoystickDetect();
static int
ANDROID_JoystickInit(void)
{
SDL_joylist_item *item;
item = (SDL_joylist_item *)SDL_calloc(1, sizeof (SDL_joylist_item));
if (item == NULL) {
return SDL_FALSE;
}
*device_instance = item->device_instance = instance_counter++;
item->device_id = -1;
item->name = SDL_strdup(name);
item->guid = guid;
SDL_GetSteamControllerInputs(&item->nbuttons,
&item->naxes,
&item->nhats);
item->m_bSteamController = SDL_TRUE;
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
while (item != NULL) {
if (item->device_instance == device_instance) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
SDL_free(item->name);
SDL_free(item);
}
int
SDL_SYS_JoystickInit(void)
{
SDL_SYS_JoystickDetect();
ANDROID_JoystickDetect();
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, 0, 0, SDL_TRUE, 0, 3, 0, 0);
}
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
return (numjoysticks);
return 0;
}
int
SDL_SYS_NumJoysticks(void)
static int
ANDROID_JoystickGetCount(void)
{
return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
ANDROID_JoystickDetect(void)
{
/* Support for device connect/disconnect is API >= 16 only,
* so we poll every three seconds
@ -495,8 +530,6 @@ SDL_SYS_JoystickDetect(void)
timeout = SDL_GetTicks() + 3000;
Android_JNI_PollInputDevices();
}
SDL_UpdateSteamControllers();
}
static SDL_joylist_item *
@ -530,7 +563,7 @@ JoystickByDeviceId(int device_id)
}
/* Joystick not found, try adding it */
SDL_SYS_JoystickDetect();
ANDROID_JoystickDetect();
while (item != NULL) {
if (item->device_id == device_id) {
@ -542,26 +575,32 @@ JoystickByDeviceId(int device_id)
return NULL;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
ANDROID_JoystickGetDeviceName(int device_index)
{
return JoystickByDevIndex(device_index)->name;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static int
ANDROID_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static SDL_JoystickGUID
ANDROID_JoystickGetDeviceGUID(int device_index)
{
return JoystickByDevIndex(device_index)->guid;
}
static SDL_JoystickID
ANDROID_JoystickGetDeviceInstanceID(int device_index)
{
return JoystickByDevIndex(device_index)->device_instance;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
@ -584,14 +623,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return (0);
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static int
ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return joystick->hwdata != NULL;
return SDL_Unsupported();
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static void
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
@ -599,11 +638,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
return;
}
if (item->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
if (item->is_accelerometer) {
int i;
Sint16 value;
@ -624,9 +658,8 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
ANDROID_JoystickClose(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
@ -634,9 +667,8 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
}
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
ANDROID_JoystickQuit(void)
{
/* We don't have any way to scan for joysticks at init, so don't wipe the list
* of joysticks here in case this is a reinit.
@ -654,33 +686,24 @@ SDL_SYS_JoystickQuit(void)
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
#endif /* 0 */
SDL_QuitSteamControllers();
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
{
return JoystickByDevIndex(device_index)->guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
if (joystick->hwdata != NULL) {
return ((SDL_joylist_item*)joystick->hwdata)->guid;
}
SDL_zero(guid);
return guid;
}
SDL_bool SDL_SYS_IsDPAD_DeviceIndex(int device_index)
{
return JoystickByDevIndex(device_index)->naxes == 0;
}
ANDROID_JoystickInit,
ANDROID_JoystickGetCount,
ANDROID_JoystickDetect,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDevicePlayerIndex,
ANDROID_JoystickGetDeviceGUID,
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
};
#endif /* SDL_JOYSTICK_ANDROID */

View file

@ -32,7 +32,7 @@ extern int Android_OnPadDown(int device_id, int keycode);
extern int Android_OnPadUp(int device_id, int keycode);
extern int Android_OnJoy(int device_id, int axisnum, float value);
extern int Android_OnHat(int device_id, int hat_id, int x, int y);
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs);
extern int Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, SDL_bool is_accelerometer, int button_mask, int naxes, int nhats, int nballs);
extern int Android_RemoveJoystick(int device_id);
/* A linked list of available joysticks */
@ -45,10 +45,8 @@ typedef struct SDL_joylist_item
SDL_bool is_accelerometer;
SDL_Joystick *joystick;
int nbuttons, naxes, nhats, nballs;
int dpad_state;
/* Steam Controller support */
SDL_bool m_bSteamController;
struct SDL_joylist_item *next;
} SDL_joylist_item;