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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
1159
Engine/lib/sdl/src/hidapi/android/hid.cpp
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1159
Engine/lib/sdl/src/hidapi/android/hid.cpp
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Engine/lib/sdl/src/hidapi/android/jni/Android.mk
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Engine/lib/sdl/src/hidapi/android/jni/Android.mk
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LOCAL_PATH:= $(call my-dir)
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HIDAPI_ROOT_REL:= ../..
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HIDAPI_ROOT_ABS:= $(LOCAL_PATH)/../..
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include $(CLEAR_VARS)
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LOCAL_CPPFLAGS += -std=c++11
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LOCAL_SRC_FILES := \
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$(HIDAPI_ROOT_REL)/android/hid.cpp
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LOCAL_MODULE := libhidapi
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LOCAL_LDLIBS := -llog
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include $(BUILD_SHARED_LIBRARY)
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Engine/lib/sdl/src/hidapi/android/jni/Application.mk
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Engine/lib/sdl/src/hidapi/android/jni/Application.mk
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APP_STL := gnustl_static
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APP_ABI := armeabi-v7a
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Engine/lib/sdl/src/hidapi/android/project.properties
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Engine/lib/sdl/src/hidapi/android/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-21
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