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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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@ -248,6 +248,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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int flag, Uint32 key);
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/**
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* \brief Returns whether the surface has a color key
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*
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* \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
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/**
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* \brief Gets the color key (transparent pixel) in a blittable surface.
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*
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