mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -86,6 +86,28 @@
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#if defined(HAVE_ALLOCA) && !defined(alloca)
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# if defined(HAVE_ALLOCA_H)
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# include <alloca.h>
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# elif defined(__GNUC__)
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# define alloca __builtin_alloca
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# elif defined(_MSC_VER)
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# include <malloc.h>
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# define alloca _alloca
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# elif defined(__WATCOMC__)
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# include <malloc.h>
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# elif defined(__BORLANDC__)
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# include <malloc.h>
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# elif defined(__DMC__)
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# include <stdlib.h>
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# elif defined(__AIX__)
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#pragma alloca
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# elif defined(__MRC__)
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void *alloca(unsigned);
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# else
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char *alloca();
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# endif
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#endif
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/**
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* The number of elements in an array.
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@ -328,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
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extern "C" {
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#endif
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#if defined(HAVE_ALLOCA) && !defined(alloca)
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# if defined(HAVE_ALLOCA_H)
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# include <alloca.h>
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# elif defined(__GNUC__)
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# define alloca __builtin_alloca
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# elif defined(_MSC_VER)
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# include <malloc.h>
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# define alloca _alloca
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# elif defined(__WATCOMC__)
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# include <malloc.h>
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# elif defined(__BORLANDC__)
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# include <malloc.h>
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# elif defined(__DMC__)
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# include <stdlib.h>
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# elif defined(__AIX__)
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#pragma alloca
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# elif defined(__MRC__)
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void *alloca(unsigned);
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# else
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char *alloca();
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# endif
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#endif
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#ifdef HAVE_ALLOCA
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#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
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#define SDL_stack_free(data)
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@ -445,12 +445,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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#endif
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}
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extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
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extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
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extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
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extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
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extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
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extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
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extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
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@ -514,6 +514,8 @@ extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
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extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
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extern DECLSPEC double SDLCALL SDL_cos(double x);
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extern DECLSPEC float SDLCALL SDL_cosf(float x);
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extern DECLSPEC double SDLCALL SDL_exp(double x);
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extern DECLSPEC float SDLCALL SDL_expf(float x);
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extern DECLSPEC double SDLCALL SDL_fabs(double x);
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extern DECLSPEC float SDLCALL SDL_fabsf(float x);
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extern DECLSPEC double SDLCALL SDL_floor(double x);
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