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https://github.com/TorqueGameEngines/Torque3D.git
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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -82,6 +82,9 @@ typedef unsigned int uintptr_t;
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_ENDPOINTVOLUME_H 1
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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@ -139,6 +142,8 @@ typedef unsigned int uintptr_t;
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#define HAVE__COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_EXP 1
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#define HAVE_EXPF 1
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#define HAVE_FABS 1
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#define HAVE_FABSF 1
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#define HAVE_FLOOR 1
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@ -188,9 +193,13 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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