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https://github.com/TorqueGameEngines/Torque3D.git
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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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openal-soft-1.19.1:
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Implemented capture support for the SoundIO backend.
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Fixed source buffer queues potentially not playing properly when a queue
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entry completes.
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Fixed possible unexpected failures when generating auxiliary effect slots.
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Fixed a crash with certain reverb or device settings.
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Fixed OpenSL capture.
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Improved output limiter response, better ensuring the sample amplitude is
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clamped for output.
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openal-soft-1.19.0:
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Implemented the ALC_SOFT_device_clock extension.
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Implemented the Pitch Shifter effect.
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Implemented the Pitch Shifter, Frequency Shifter, and Autowah effects.
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Fixed compiling on FreeBSD systems that use freebsd-lib 9.1.
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@ -16,11 +32,14 @@ openal-soft-1.19.0:
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Increased the number of virtual channels for decoding Ambisonics to HRTF
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output.
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Changed 32-bit x86 builds to use SSE2 math by default for performance.
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Build-time options are available to use just SSE1 or x87 instead.
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Replaced the 4-point Sinc resampler with a more efficient cubic resampler.
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Renamed the MMDevAPI backend to WASAPI.
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Added support fot 24-bit, dual-ear HRTF data sets. The built-in data set
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Added support for 24-bit, dual-ear HRTF data sets. The built-in data set
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has been updated to 24-bit.
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Added a 24- to 48-point band-limited Sinc resampler.
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