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https://github.com/TorqueGameEngines/Torque3D.git
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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -12,8 +12,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GEN_RANDOM_H
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#define BT_GEN_RANDOM_H
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@ -24,8 +22,8 @@ subject to the following restrictions:
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#define GEN_RAND_MAX UINT_MAX
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
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#else
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@ -33,10 +31,9 @@ SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int
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#define GEN_RAND_MAX RAND_MAX
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
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SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
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SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
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#endif
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#endif //BT_GEN_RANDOM_H
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#endif //BT_GEN_RANDOM_H
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