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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 15:30:41 +00:00
Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b3Chunk.h"
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#include "b3Defines.h"
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#include "b3File.h"
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#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
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#include <memory.h>
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#endif
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#include <string.h>
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using namespace bParse;
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// ----------------------------------------------------- //
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short ChunkUtils::swapShort(short sht)
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{
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B3_SWITCH_SHORT(sht);
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return sht;
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}
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// ----------------------------------------------------- //
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int ChunkUtils::swapInt(int inte)
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{
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B3_SWITCH_INT(inte);
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return inte;
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}
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// ----------------------------------------------------- //
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b3Long64 ChunkUtils::swapLong64(b3Long64 lng)
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{
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B3_SWITCH_LONGINT(lng);
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return lng;
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}
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// ----------------------------------------------------- //
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int ChunkUtils::getOffset(int flags)
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{
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// if the file is saved in a
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// different format, get the
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// file's chunk size
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int res = CHUNK_HEADER_LEN;
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if (VOID_IS_8)
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{
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if (flags & FD_BITS_VARIES)
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res = sizeof(bChunkPtr4);
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}
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else
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{
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if (flags & FD_BITS_VARIES)
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res = sizeof(bChunkPtr8);
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}
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return res;
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}
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//eof
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