mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-16 18:05:28 +00:00
Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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/*
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bParse
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Copyright (c) 2006-2010 Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b3BulletFile.h"
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#include "b3Defines.h"
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#include "b3DNA.h"
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#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
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#include <memory.h>
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#endif
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#include <string.h>
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// 32 && 64 bit versions
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#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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#ifdef _WIN64
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extern char b3s_bulletDNAstr64[];
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extern int b3s_bulletDNAlen64;
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#else
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extern char b3s_bulletDNAstr[];
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extern int b3s_bulletDNAlen;
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#endif //_WIN64
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#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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extern char b3s_bulletDNAstr64[];
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extern int b3s_bulletDNAlen64;
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extern char b3s_bulletDNAstr[];
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extern int b3s_bulletDNAlen;
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#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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using namespace bParse;
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b3BulletFile::b3BulletFile()
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: bFile("", "BULLET ")
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{
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mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
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m_DnaCopy = 0;
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#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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#ifdef _WIN64
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
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mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen64);
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#else //_WIN64
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
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mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen);
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#endif //_WIN64
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#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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if (VOID_IS_8)
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{
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
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mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen64);
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}
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else
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{
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
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mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen);
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}
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#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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}
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b3BulletFile::b3BulletFile(const char* fileName)
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: bFile(fileName, "BULLET ")
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{
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m_DnaCopy = 0;
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}
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b3BulletFile::b3BulletFile(char* memoryBuffer, int len)
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: bFile(memoryBuffer, len, "BULLET ")
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{
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m_DnaCopy = 0;
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}
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b3BulletFile::~b3BulletFile()
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{
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if (m_DnaCopy)
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b3AlignedFree(m_DnaCopy);
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while (m_dataBlocks.size())
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{
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char* dataBlock = m_dataBlocks[m_dataBlocks.size() - 1];
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delete[] dataBlock;
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m_dataBlocks.pop_back();
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}
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}
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// ----------------------------------------------------- //
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void b3BulletFile::parseData()
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{
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// printf ("Building datablocks");
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// printf ("Chunk size = %d",CHUNK_HEADER_LEN);
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// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
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const bool brokenDNA = (mFlags & FD_BROKEN_DNA) != 0;
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//const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
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mDataStart = 12;
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char* dataPtr = mFileBuffer + mDataStart;
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bChunkInd dataChunk;
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dataChunk.code = 0;
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//dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
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int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
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if (mFlags & FD_ENDIAN_SWAP)
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swapLen(dataPtr);
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//dataPtr += ChunkUtils::getOffset(mFlags);
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char* dataPtrHead = 0;
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while (dataChunk.code != B3_DNA1)
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{
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if (!brokenDNA || (dataChunk.code != B3_QUANTIZED_BVH_CODE))
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{
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// one behind
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if (dataChunk.code == B3_SDNA) break;
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//if (dataChunk.code == DNA1) break;
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// same as (BHEAD+DATA dependency)
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dataPtrHead = dataPtr + ChunkUtils::getOffset(mFlags);
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if (dataChunk.dna_nr >= 0)
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{
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char* id = readStruct(dataPtrHead, dataChunk);
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// lookup maps
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if (id)
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{
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m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
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mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
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m_chunks.push_back(dataChunk);
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// block it
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//bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code);
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//if (listID)
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// listID->push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_SOFTBODY_CODE)
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{
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m_softBodies.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_RIGIDBODY_CODE)
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{
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m_rigidBodies.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_DYNAMICSWORLD_CODE)
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{
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m_dynamicsWorldInfo.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_CONSTRAINT_CODE)
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{
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m_constraints.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_QUANTIZED_BVH_CODE)
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{
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m_bvhs.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_TRIANLGE_INFO_MAP)
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{
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m_triangleInfoMaps.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_COLLISIONOBJECT_CODE)
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{
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m_collisionObjects.push_back((bStructHandle*)id);
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}
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if (dataChunk.code == B3_SHAPE_CODE)
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{
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m_collisionShapes.push_back((bStructHandle*)id);
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}
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// if (dataChunk.code == GLOB)
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// {
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// m_glob = (bStructHandle*) id;
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// }
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}
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else
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{
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//printf("unknown chunk\n");
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mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
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}
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}
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else
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{
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printf("skipping B3_QUANTIZED_BVH_CODE due to broken DNA\n");
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}
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dataPtr += seek;
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seek = getNextBlock(&dataChunk, dataPtr, mFlags);
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if (mFlags & FD_ENDIAN_SWAP)
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swapLen(dataPtr);
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if (seek < 0)
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break;
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}
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}
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void b3BulletFile::addDataBlock(char* dataBlock)
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{
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m_dataBlocks.push_back(dataBlock);
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}
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void b3BulletFile::writeDNA(FILE* fp)
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{
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bChunkInd dataChunk;
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dataChunk.code = B3_DNA1;
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dataChunk.dna_nr = 0;
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dataChunk.nr = 1;
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#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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if (VOID_IS_8)
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{
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#ifdef _WIN64
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dataChunk.len = b3s_bulletDNAlen64;
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dataChunk.oldPtr = b3s_bulletDNAstr64;
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fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
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fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64, 1, fp);
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#else
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b3Assert(0);
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#endif
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}
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else
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{
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#ifndef _WIN64
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dataChunk.len = b3s_bulletDNAlen;
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dataChunk.oldPtr = b3s_bulletDNAstr;
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fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
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fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen, 1, fp);
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#else //_WIN64
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b3Assert(0);
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#endif //_WIN64
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}
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#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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if (VOID_IS_8)
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{
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dataChunk.len = b3s_bulletDNAlen64;
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dataChunk.oldPtr = b3s_bulletDNAstr64;
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fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
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fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64, 1, fp);
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}
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else
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{
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dataChunk.len = b3s_bulletDNAlen;
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dataChunk.oldPtr = b3s_bulletDNAstr;
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fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
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fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen, 1, fp);
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}
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#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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}
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void b3BulletFile::parse(int verboseMode)
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{
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#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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if (VOID_IS_8)
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{
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#ifdef _WIN64
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if (m_DnaCopy)
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delete m_DnaCopy;
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
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parseInternal(verboseMode, (char*)b3s_bulletDNAstr64, b3s_bulletDNAlen64);
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#else
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b3Assert(0);
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#endif
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}
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else
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{
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#ifndef _WIN64
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if (m_DnaCopy)
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delete m_DnaCopy;
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
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parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen);
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#else
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b3Assert(0);
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#endif
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}
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#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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if (VOID_IS_8)
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{
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if (m_DnaCopy)
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delete m_DnaCopy;
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
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parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen64);
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}
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else
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{
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if (m_DnaCopy)
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delete m_DnaCopy;
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m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
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memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
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parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen);
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}
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#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
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//the parsing will convert to cpu endian
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mFlags &= ~FD_ENDIAN_SWAP;
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int littleEndian = 1;
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littleEndian = ((char*)&littleEndian)[0];
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mFileBuffer[8] = littleEndian ? 'v' : 'V';
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}
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// experimental
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int b3BulletFile::write(const char* fileName, bool fixupPointers)
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{
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FILE* fp = fopen(fileName, "wb");
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if (fp)
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{
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char header[B3_SIZEOFBLENDERHEADER];
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memcpy(header, m_headerString, 7);
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int endian = 1;
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endian = ((char*)&endian)[0];
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if (endian)
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{
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header[7] = '_';
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}
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else
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{
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header[7] = '-';
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}
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if (VOID_IS_8)
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{
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header[8] = 'V';
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}
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else
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{
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header[8] = 'v';
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}
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header[9] = '2';
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header[10] = '7';
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header[11] = '5';
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fwrite(header, B3_SIZEOFBLENDERHEADER, 1, fp);
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writeChunks(fp, fixupPointers);
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writeDNA(fp);
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fclose(fp);
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}
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else
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{
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printf("Error: cannot open file %s for writing\n", fileName);
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return 0;
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}
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return 1;
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}
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void b3BulletFile::addStruct(const char* structType, void* data, int len, void* oldPtr, int code)
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{
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bParse::bChunkInd dataChunk;
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dataChunk.code = code;
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dataChunk.nr = 1;
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dataChunk.len = len;
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dataChunk.dna_nr = mMemoryDNA->getReverseType(structType);
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dataChunk.oldPtr = oldPtr;
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///Perform structure size validation
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short* structInfo = mMemoryDNA->getStruct(dataChunk.dna_nr);
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int elemBytes;
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elemBytes = mMemoryDNA->getLength(structInfo[0]);
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// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
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assert(len == elemBytes);
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mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
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m_chunks.push_back(dataChunk);
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}
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