Updated SDL, Bullet and OpenAL soft libs

Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
Areloch 2019-07-07 02:43:49 -05:00
parent e87dc787ee
commit f8750dd8ed
1102 changed files with 205083 additions and 62836 deletions

View file

@ -1,4 +1,3 @@
[![Travis Build Status](https://api.travis-ci.org/bulletphysics/bullet3.png?branch=master)](https://travis-ci.org/bulletphysics/bullet3)
[![Appveyor Build status](https://ci.appveyor.com/api/projects/status/6sly9uxajr6xsstq)](https://ci.appveyor.com/project/erwincoumans/bullet3)
@ -6,7 +5,7 @@
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR
New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR. Use pip install pybullet and see [PyBullet Quickstart Guide](https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#heading=h.2ye70wns7io3).
The Bullet 2 API will stay default and up-to-date while slowly moving to a new API.
The steps towards a new API is in a nutshell:
@ -80,9 +79,9 @@ Depending on your system (Linux 32bit, 64bit or Mac OSX) use one of the followin
Using premake:
```
cd build3
./premake4_linux gmake --double
./premake4_linux64 gmake --double
./premake4_osx gmake --double --enable_pybullet
./premake4_linux --double gmake
./premake4_linux64 --double gmake
./premake4_osx --double --enable_pybullet gmake
```
Then
```