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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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@ -1,4 +1,3 @@
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[](https://travis-ci.org/bulletphysics/bullet3)
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[](https://ci.appveyor.com/project/erwincoumans/bullet3)
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@ -6,7 +5,7 @@
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This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR
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New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR. Use pip install pybullet and see [PyBullet Quickstart Guide](https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#heading=h.2ye70wns7io3).
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The Bullet 2 API will stay default and up-to-date while slowly moving to a new API.
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The steps towards a new API is in a nutshell:
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@ -80,9 +79,9 @@ Depending on your system (Linux 32bit, 64bit or Mac OSX) use one of the followin
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Using premake:
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```
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cd build3
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./premake4_linux gmake --double
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./premake4_linux64 gmake --double
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./premake4_osx gmake --double --enable_pybullet
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./premake4_linux --double gmake
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./premake4_linux64 --double gmake
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./premake4_osx --double --enable_pybullet gmake
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```
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Then
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```
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