is named target

clear out texHandles on teardown of imageAssets.
This commit is contained in:
marauder2k7 2025-05-12 22:17:01 +01:00
parent 18b1b6d1d0
commit f86497434e
3 changed files with 11 additions and 3 deletions

View file

@ -163,6 +163,13 @@ ImageAsset::ImageAsset() :
ImageAsset::~ImageAsset()
{
ImageTextureMap::iterator resIter = mResourceMap.begin();
for (; resIter != mResourceMap.end(); ++resIter)
{
resIter->value.free();
}
mResourceMap.clear();
}

View file

@ -62,6 +62,7 @@ class ImageAsset : public AssetBase
typedef AssetPtr<ImageAsset> ConcreteAssetPtr;
public:
typedef HashMap<GFXTextureProfile*, GFXTexHandle> ImageTextureMap;
/// The different types of image use cases
enum ImageTypes
{
@ -137,7 +138,7 @@ private:
bool mIsHDRImage;
GFXTexHandle mTextureHandle;
ImageTypes mImageType;
HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
ImageTextureMap mResourceMap;
bool mIsNamedTarget;
S32 mImageWidth;
S32 mImageHeight;

View file

@ -4,8 +4,8 @@ function ImageAsset::buildBrowserElement(%this, %previewData)
{
//%module = %this.dirHandler.getModuleFromAddress(makeRelativePath(filePath(%assetDef.getImagePath())));
%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
%previewData.previewLoaded = false; //this marks it for loading progressively later
%previewData.previewImage = %this.isNamedTarget() ? "Core_Rendering:namedTarget_image" : "ToolsModule:genericAssetIcon_image";
%previewData.previewLoaded = %this.isNamedTarget() ? true : false;//this marks it for loading progressively later
%previewData.assetName = %this.assetName;
%previewData.assetPath = %this.scriptFile;