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is named target
clear out texHandles on teardown of imageAssets.
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parent
18b1b6d1d0
commit
f86497434e
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@ -163,6 +163,13 @@ ImageAsset::ImageAsset() :
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ImageAsset::~ImageAsset()
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{
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ImageTextureMap::iterator resIter = mResourceMap.begin();
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for (; resIter != mResourceMap.end(); ++resIter)
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{
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resIter->value.free();
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}
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mResourceMap.clear();
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}
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@ -62,6 +62,7 @@ class ImageAsset : public AssetBase
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typedef AssetPtr<ImageAsset> ConcreteAssetPtr;
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public:
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typedef HashMap<GFXTextureProfile*, GFXTexHandle> ImageTextureMap;
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/// The different types of image use cases
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enum ImageTypes
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{
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@ -137,7 +138,7 @@ private:
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bool mIsHDRImage;
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GFXTexHandle mTextureHandle;
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ImageTypes mImageType;
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HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
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ImageTextureMap mResourceMap;
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bool mIsNamedTarget;
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S32 mImageWidth;
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S32 mImageHeight;
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@ -4,8 +4,8 @@ function ImageAsset::buildBrowserElement(%this, %previewData)
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{
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//%module = %this.dirHandler.getModuleFromAddress(makeRelativePath(filePath(%assetDef.getImagePath())));
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%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
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%previewData.previewLoaded = false; //this marks it for loading progressively later
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%previewData.previewImage = %this.isNamedTarget() ? "Core_Rendering:namedTarget_image" : "ToolsModule:genericAssetIcon_image";
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%previewData.previewLoaded = %this.isNamedTarget() ? true : false;//this marks it for loading progressively later
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%previewData.assetName = %this.assetName;
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%previewData.assetPath = %this.scriptFile;
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