Consolidates and standardizes terrain creation between the editor, asset browser and creator panel

Also shifts terrain data importing into the new terrain asset window instead of separate in the File menu
Also removes redundant loadMaterials call that caused duplicates in the Terrain Painter material list
This commit is contained in:
Areloch 2020-12-28 23:43:56 -06:00
parent e9dba74891
commit f7ce1efd62
8 changed files with 104 additions and 125 deletions

View file

@ -479,7 +479,7 @@ new GuiControlProfile( ToolsGuiScrollProfile )
if( !isObject( ToolsGuiOverlayProfile ) )
new GuiControlProfile( ToolsGuiOverlayProfile )
{
opaque = true;
opaque = false;
fillColor = EditorSettings.value("Theme/windowBackgroundColor");
fontColor = EditorSettings.value("Theme/fieldTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextGLColor");