From 3f687d8f43c0c435b3c8b46fcb36b3f6358e85c8 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Tue, 1 Jul 2014 18:14:08 +0200 Subject: [PATCH] Make use of PlayerData::swimForce --- Engine/source/T3D/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 6ce9f9020..593d48c7b 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move) // Clamp acceleration. F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec; - if ( false && swimSpeed > maxAcc ) + if ( swimSpeed > maxAcc ) swimAcc *= maxAcc / swimSpeed; acc += swimAcc;