diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 6ce9f9020..593d48c7b 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move) // Clamp acceleration. F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec; - if ( false && swimSpeed > maxAcc ) + if ( swimSpeed > maxAcc ) swimAcc *= maxAcc / swimSpeed; acc += swimAcc;