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https://github.com/TorqueGameEngines/Torque3D.git
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cleanup
This commit is contained in:
parent
02447f0996
commit
f776e73b04
11 changed files with 50 additions and 54 deletions
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@ -1555,7 +1555,7 @@ ConsoleValue _internalExecute(S32 argc, ConsoleValue argv[])
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if (result)
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{
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ConsoleValue ret;
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ret.setString(methodRes, dStrlen(methodRes));
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ret.setString(methodRes);
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return std::move(ret);
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}
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@ -1644,7 +1644,7 @@ static ConsoleValue _internalExecute(SimObject *object, S32 argc, ConsoleValue a
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if (result)
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{
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ConsoleValue val;
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val.setString(methodRes, dStrlen(methodRes));
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val.setString(methodRes);
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return std::move(val);
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}
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@ -1672,7 +1672,7 @@ static ConsoleValue _internalExecute(SimObject *object, S32 argc, ConsoleValue a
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gEvalState.thisObject = save;
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// Twiddle it back
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argv[1].setString(oldIdent, dStrlen(oldIdent));
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argv[1].setString(oldIdent);
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return std::move(ret);
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}
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@ -1934,8 +1934,8 @@ void postConsoleInput( RawData data )
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// TODO(JTH): Mem leak
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// Schedule this to happen at the next time event.
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ConsoleValue* argv = new ConsoleValue[2];
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argv[0].setString("eval", 4);
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argv[1].setString(reinterpret_cast<const char*>(data.data), dStrlen(reinterpret_cast<const char*>(data.data)));
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argv[0].setString("eval");
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argv[1].setString(reinterpret_cast<const char*>(data.data));
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Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(2, argv, false));
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}
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@ -2577,7 +2577,7 @@ StringArrayToConsoleValueWrapper::StringArrayToConsoleValueWrapper(int targc, co
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for (int i=0; i<targc; i++)
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{
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argv[i].setString(targv[i], dStrlen(targv[i]));
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argv[i].setString(targv[i]);
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}
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}
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