from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)

This commit is contained in:
Azaezel 2018-11-18 06:36:16 -06:00
parent f0924c8dcd
commit f75a9ccd24
4 changed files with 14 additions and 7 deletions

View file

@ -45,12 +45,8 @@ function initRenderManager()
// provided in $inTex
resolveEffect = "AL_FormatCopy";
};
DiffuseRenderPassManager.addManager( new RenderPassStateBin() { renderOrder = 0.001; stateToken = AL_FormatToken; } );
// We really need to fix the sky to render after all the
// meshes... but that causes issues in reflections.
DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 0.015; processAddOrder = 0.015; } );
DiffuseRenderPassManager.addManager( new RenderPassStateBin() { renderOrder = 0.001; stateToken = AL_FormatToken; } );
DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.019; processAddOrder = 0.02; } );
//DiffuseRenderPassManager.addManager( new RenderVistaMgr() { bintype = "Vista"; renderOrder = 0.15; processAddOrder = 0.15; } );
@ -81,6 +77,8 @@ function initRenderManager()
// Note that the GlowPostFx is triggered after this bin.
DiffuseRenderPassManager.addManager( new RenderGlowMgr(GlowBin) { renderOrder = 1.5; processAddOrder = 1.5; } );
// Render the sky last
DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 1.55; processAddOrder = 1.55; } );
// We render any editor stuff from this bin. Note that the HDR is
// completed before this bin to keep editor elements from tone mapping.