mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-19 19:35:26 +00:00
commit
f6efe41728
4 changed files with 106 additions and 5 deletions
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@ -118,6 +118,7 @@ ParticleEmitterData::ParticleEmitterData()
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ejectionVelocity = 2.0f; // From 1.0 - 3.0 meters per sec
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velocityVariance = 1.0f;
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ejectionOffset = sgDefaultEjectionOffset; // ejection from the emitter point
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ejectionOffsetVariance = 0.0f;
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thetaMin = 0.0f; // All heights
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thetaMax = 90.0f;
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@ -199,6 +200,9 @@ void ParticleEmitterData::initPersistFields()
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addFieldV( "ejectionOffset", TYPEID< F32 >(), Offset(ejectionOffset, ParticleEmitterData), &ejectionFValidator,
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"Distance along ejection Z axis from which to eject particles." );
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addFieldV( "ejectionOffsetVariance", TYPEID< F32 >(), Offset(ejectionOffsetVariance, ParticleEmitterData), &ejectionFValidator,
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"Distance Padding along ejection Z axis from which to eject particles." );
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addFieldV( "thetaMin", TYPEID< F32 >(), Offset(thetaMin, ParticleEmitterData), &thetaFValidator,
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"Minimum angle, from the horizontal plane, to eject from." );
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@ -316,6 +320,8 @@ void ParticleEmitterData::packData(BitStream* stream)
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stream->writeInt((S32)(velocityVariance * 100), 14);
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if( stream->writeFlag( ejectionOffset != sgDefaultEjectionOffset ) )
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stream->writeInt((S32)(ejectionOffset * 100), 16);
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if( stream->writeFlag( ejectionOffsetVariance != 0.0f ) )
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stream->writeInt((S32)(ejectionOffsetVariance * 100), 16);
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stream->writeRangedU32((U32)thetaMin, 0, 180);
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stream->writeRangedU32((U32)thetaMax, 0, 180);
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if( stream->writeFlag( phiReferenceVel != sgDefaultPhiReferenceVel ) )
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@ -368,7 +374,10 @@ void ParticleEmitterData::unpackData(BitStream* stream)
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ejectionOffset = stream->readInt(16) / 100.0f;
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else
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ejectionOffset = sgDefaultEjectionOffset;
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if( stream->readFlag() )
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ejectionOffsetVariance = stream->readInt(16) / 100.0f;
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else
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ejectionOffsetVariance = 0.0f;
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thetaMin = (F32)stream->readRangedU32(0, 180);
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thetaMax = (F32)stream->readRangedU32(0, 180);
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if( stream->readFlag() )
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@ -1287,7 +1296,7 @@ void ParticleEmitter::addParticle(const Point3F& pos,
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F32 initialVel = mDataBlock->ejectionVelocity;
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initialVel += (mDataBlock->velocityVariance * 2.0f * gRandGen.randF()) - mDataBlock->velocityVariance;
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pNew->pos = pos + (ejectionAxis * mDataBlock->ejectionOffset);
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pNew->pos = pos_start + (ejectionAxis * (mDataBlock->ejectionOffset + mDataBlock->ejectionOffsetVariance* gRandGen.randF()) );
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pNew->vel = ejectionAxis * initialVel;
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pNew->orientDir = ejectionAxis;
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pNew->acc.set(0, 0, 0);
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@ -73,7 +73,7 @@ class ParticleEmitterData : public GameBaseData
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F32 ejectionVelocity; ///< Ejection velocity
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F32 velocityVariance; ///< Variance for velocity between 0 and n
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F32 ejectionOffset; ///< Z offset from emitter point to eject from
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F32 ejectionOffsetVariance; ///< Z offset Variance from emitter point to eject
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F32 thetaMin; ///< Minimum angle, from the horizontal plane, to eject from
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F32 thetaMax; ///< Maximum angle, from the horizontal plane, to eject from
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