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Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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@ -327,7 +327,10 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
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mNumMipLevels++;
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allocPixels += currWidth * currHeight * mBytesPerPixel;
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} while (currWidth != 1 && currHeight != 1);
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} while (currWidth != 1 || currHeight != 1);
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U32 expectedMips = mFloor(mLog2(mMax(in_width, in_height))) + 1;
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AssertFatal(mNumMipLevels == expectedMips, "GBitmap::allocateBitmap: mipmap count wrong");
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}
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AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
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@ -1085,21 +1085,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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// NOTE: Does this belong here?
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if( inOutNumMips == 0 && !autoGenSupp )
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{
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U32 currWidth = width;
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U32 currHeight = height;
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inOutNumMips = 1;
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do
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{
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currWidth >>= 1;
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currHeight >>= 1;
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if( currWidth == 0 )
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currWidth = 1;
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if( currHeight == 0 )
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currHeight = 1;
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inOutNumMips++;
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} while ( currWidth != 1 && currHeight != 1 );
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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}
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}
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}
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