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slimmed down shadowvar cleanups, plus removal of an unused membervar.
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4 changed files with 10 additions and 12 deletions
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@ -118,8 +118,6 @@ protected:
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Vector<QuatF*> nodeScaleRotCache;
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Vector<Point3F*> nodeScaleCache;
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Point3F shapeOffset; ///< Offset used to translate the shape origin
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//--------------------------------------------------------------------------
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// Collect the nodes, objects and sequences for the scene
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