mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-15 02:07:22 +00:00
adds a pathshape useEase value.-on by default.
camerasplines in general previously assumed you would always want to ease in and out at the first and final node. even when looping. adds an mUsease to it, and to pathshapedata to optionally shut that off. (on by default to behave as legacy)
This commit is contained in:
parent
8407fa360c
commit
f66454e47d
4 changed files with 15 additions and 10 deletions
|
|
@ -46,16 +46,20 @@ void PathShapeData::initPersistFields()
|
|||
{
|
||||
docsURL;
|
||||
Parent::initPersistFields();
|
||||
addField("useEase", TypeBool, Offset(mUseEase, PathShapeData), "Whether to use ease in and out when moving along the path.\n");
|
||||
|
||||
}
|
||||
|
||||
void PathShapeData::packData(BitStream* stream)
|
||||
{
|
||||
Parent::packData(stream);
|
||||
stream->writeFlag(mUseEase);
|
||||
}
|
||||
|
||||
void PathShapeData::unpackData(BitStream* stream)
|
||||
{
|
||||
Parent::unpackData(stream);
|
||||
mUseEase = stream->readFlag();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -109,7 +113,7 @@ bool PathShape::onAdd()
|
|||
CameraSpline::Knot::NORMAL, CameraSpline::Knot::SPLINE));
|
||||
mNodeCount = 1;
|
||||
}
|
||||
|
||||
mSpline.useEase(mDataBlock->mUseEase);
|
||||
if (isServerObject()) scriptOnAdd();
|
||||
return true;
|
||||
|
||||
|
|
@ -135,6 +139,7 @@ bool PathShape::onNewDataBlock(GameBaseData* dptr, bool reload)
|
|||
return false;
|
||||
|
||||
scriptOnNewDataBlock(reload);
|
||||
mSpline.useEase(mDataBlock->mUseEase);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -152,9 +157,7 @@ void PathShape::initPersistFields()
|
|||
addField( "Path", TYPEID< SimObjectRef<SimPath::Path> >(), Offset( mSimPath, PathShape ),
|
||||
"@brief Name of a Path to follow." );
|
||||
|
||||
addField("Controler", TypeString, Offset(mControl, PathShape), 4, "controlers");
|
||||
|
||||
Parent::initPersistFields();
|
||||
addField("Controler", TypeString, Offset(mControl, PathShape), 4, "controlers"); Parent::initPersistFields();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue