Fix for Issue #54 for PhysX client crash on exit

This commit is contained in:
David Wyand 2012-10-03 15:59:34 -04:00
parent 9afd794913
commit f6627f98af
4 changed files with 28 additions and 0 deletions

View file

@ -122,6 +122,13 @@ function disconnectedCleanup()
if (isObject( MainMenuGui )) if (isObject( MainMenuGui ))
Canvas.setContent( MainMenuGui ); Canvas.setContent( MainMenuGui );
// Before we destroy the client physics world
// make sure all ServerConnection objects are deleted.
if(isObject(ServerConnection))
{
ServerConnection.deleteAllObjects();
}
// We can now delete the client physics simulation. // We can now delete the client physics simulation.
physicsDestroyWorld( "client" ); physicsDestroyWorld( "client" );
} }

View file

@ -122,6 +122,13 @@ function disconnectedCleanup()
if (isObject( MainMenuGui )) if (isObject( MainMenuGui ))
Canvas.setContent( MainMenuGui ); Canvas.setContent( MainMenuGui );
// Before we destroy the client physics world
// make sure all ServerConnection objects are deleted.
if(isObject(ServerConnection))
{
ServerConnection.deleteAllObjects();
}
// We can now delete the client physics simulation. // We can now delete the client physics simulation.
physicsDestroyWorld( "client" ); physicsDestroyWorld( "client" );
} }

View file

@ -223,6 +223,13 @@ function disconnectedCleanup()
else if (isObject( UnifiedMainMenuGui )) else if (isObject( UnifiedMainMenuGui ))
Canvas.setContent( UnifiedMainMenuGui ); Canvas.setContent( UnifiedMainMenuGui );
// Before we destroy the client physics world
// make sure all ServerConnection objects are deleted.
if(isObject(ServerConnection))
{
ServerConnection.deleteAllObjects();
}
// We can now delete the client physics simulation. // We can now delete the client physics simulation.
physicsDestroyWorld( "client" ); physicsDestroyWorld( "client" );
} }

View file

@ -223,6 +223,13 @@ function disconnectedCleanup()
else if (isObject( UnifiedMainMenuGui )) else if (isObject( UnifiedMainMenuGui ))
Canvas.setContent( UnifiedMainMenuGui ); Canvas.setContent( UnifiedMainMenuGui );
// Before we destroy the client physics world
// make sure all ServerConnection objects are deleted.
if(isObject(ServerConnection))
{
ServerConnection.deleteAllObjects();
}
// We can now delete the client physics simulation. // We can now delete the client physics simulation.
physicsDestroyWorld( "client" ); physicsDestroyWorld( "client" );
} }