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Update materialDefinition.h
the values holding the channel selection were set to floats when they were expecting integer values.
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1 changed files with 3 additions and 3 deletions
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@ -223,10 +223,10 @@ public:
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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bool mIsSRGb[MAX_STAGES]; // SRGB ORM
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F32 mAOChan[MAX_STAGES];
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U32 mAOChan[MAX_STAGES];
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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F32 mMetalChan[MAX_STAGES];
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U32 mRoughnessChan[MAX_STAGES];
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U32 mMetalChan[MAX_STAGES];
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F32 mGlowMul[MAX_STAGES];
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/// The strength scalar for the detail normal map.
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