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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -98,38 +98,38 @@ void TerrainMaterial::initPersistFields()
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{
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docsURL;
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INITPERSISTFIELD_IMAGEASSET(DiffuseMap, TerrainMaterial,"Base Albedo stretched over the whole map");
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addField( "diffuseSize", TypeF32, Offset( mDiffuseSize, TerrainMaterial ), "Used to scale the diffuse map to the material square" );
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addFieldV( "diffuseSize", TypeRangedF32, Offset( mDiffuseSize, TerrainMaterial ), &CommonValidators::PositiveFloat, "Used to scale the diffuse map to the material square" );
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INITPERSISTFIELD_IMAGEASSET(NormalMap, TerrainMaterial,"NormalMap");
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addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
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addFieldV( "parallaxScale", TypeRangedF32, Offset( mParallaxScale, TerrainMaterial ), &CommonValidators::PositiveFloat, "Used to scale the height from the normal map to give some self "
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"occlusion effect (aka parallax) to the terrain material" );
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addField("blendHeightBase", TypeF32, Offset(mBlendDepth, TerrainMaterial), "A fixed value to add while blending using heightmap-based blending."
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addFieldV("blendHeightBase", TypeRangedF32, Offset(mBlendDepth, TerrainMaterial), &CommonValidators::PositiveFloat, "A fixed value to add while blending using heightmap-based blending."
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"Higher numbers = larger blend radius.");
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addField("blendHeightContrast", TypeF32, Offset(mBlendContrast, TerrainMaterial), "A fixed value to add while blending using heightmap-based blending."
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addFieldV("blendHeightContrast", TypeRangedF32, Offset(mBlendContrast, TerrainMaterial), &CommonValidators::PositiveFloat, "A fixed value to add while blending using heightmap-based blending."
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"Higher numbers = larger blend radius.");
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addFieldV("blendHeightHardness", TypeF32, Offset(mBlendHardness, TerrainMaterial), &hardnessValidator, "How sharply this layer blends with other textures."
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addFieldV("blendHeightHardness", TypeRangedF32, Offset(mBlendHardness, TerrainMaterial), &hardnessValidator, "How sharply this layer blends with other textures."
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"0->1, soft->hard.");
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INITPERSISTFIELD_IMAGEASSET(DetailMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo up close.");
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addField( "detailSize", TypeF32, Offset( mDetailSize, TerrainMaterial ), "Used to scale the detail map to the material square" );
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addField( "detailStrength", TypeF32, Offset( mDetailStrength, TerrainMaterial ), "Exponentially sharpens or lightens the detail map rendering on the material" );
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addField( "detailDistance", TypeF32, Offset( mDetailDistance, TerrainMaterial ), "Changes how far camera can see the detail map rendering on the material" );
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addFieldV( "detailSize", TypeRangedF32, Offset( mDetailSize, TerrainMaterial ), &CommonValidators::PositiveFloat, "Used to scale the detail map to the material square" );
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addFieldV( "detailStrength", TypeRangedF32, Offset( mDetailStrength, TerrainMaterial ), &CommonValidators::PositiveFloat, "Exponentially sharpens or lightens the detail map rendering on the material" );
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addFieldV( "detailDistance", TypeRangedF32, Offset( mDetailDistance, TerrainMaterial ), &CommonValidators::PositiveFloat, "Changes how far camera can see the detail map rendering on the material" );
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/*
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addField( "useSideProjection", TypeBool, Offset( mSideProjection, TerrainMaterial ),"Makes that terrain material project along the sides of steep "
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"slopes instead of projected downwards");
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*/
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INITPERSISTFIELD_IMAGEASSET(ORMConfigMap, TerrainMaterial, "AO|Roughness|metalness map (uses DetailMap UV Coords)");
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addField("isSRGB", TypeBool, Offset(mIsSRGB, TerrainMaterial), "Is the PBR Config map's image in sRGB format?");
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addField("invertRoughness", TypeBool, Offset(mInvertRoughness, TerrainMaterial), "Should the roughness channel of the PBR Config map be inverted?");
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//Macro maps additions
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INITPERSISTFIELD_IMAGEASSET(MacroMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo at a distance.");
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addField( "macroSize", TypeF32, Offset( mMacroSize, TerrainMaterial ), "Used to scale the Macro map to the material square" );
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addField( "macroStrength", TypeF32, Offset( mMacroStrength, TerrainMaterial ), "Exponentially sharpens or lightens the Macro map rendering on the material" );
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addField( "macroDistance", TypeF32, Offset( mMacroDistance, TerrainMaterial ), "Changes how far camera can see the Macro map rendering on the material" );
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addFieldV( "macroSize", TypeRangedF32, Offset( mMacroSize, TerrainMaterial ), &CommonValidators::PositiveFloat, "Used to scale the Macro map to the material square" );
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addFieldV( "macroStrength", TypeRangedF32, Offset( mMacroStrength, TerrainMaterial ), &CommonValidators::PositiveFloat, "Exponentially sharpens or lightens the Macro map rendering on the material" );
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addFieldV( "macroDistance", TypeRangedF32, Offset( mMacroDistance, TerrainMaterial ), &CommonValidators::PositiveFloat, "Changes how far camera can see the Macro map rendering on the material" );
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Parent::initPersistFields();
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