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fill in the validated variables
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fa760fa746
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184 changed files with 1359 additions and 1216 deletions
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@ -77,7 +77,7 @@ void CoverPoint::initPersistFields()
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addField("size", TYPEID<CoverPointSize>(), Offset(mSize, CoverPoint),
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"The size of this cover point.");
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addField("quality", TypeF32, Offset(mQuality, CoverPoint),
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addFieldV("quality", TypeRangedF32, Offset(mQuality, CoverPoint), &CommonValidators::NormalizedFloat,
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"Reliability of this point as solid cover. (0...1)");
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addField("peekLeft", TypeBool, Offset(mPeekLeft, CoverPoint),
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@ -229,6 +229,11 @@ bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const c
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F32 dist = dAtof(data);
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if(dist == 0.0f || dist >= 0.9f)
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return true;
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if (dist > 0.0f && dist < 0.9f)
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{
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NavMesh* ptr = static_cast<NavMesh*>(obj);
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ptr->mDetailSampleDist = 0.9f;
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}
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Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
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return false;
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}
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@ -253,10 +258,6 @@ bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char
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}
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FRangeValidator ValidCellSize(0.01f, 10.0f);
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FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
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IRangeValidator PositiveInt(0, S32_MAX);
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IRangeValidator NaturalNumber(1, S32_MAX);
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FRangeValidator CornerAngle(0.0f, 90.0f);
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void NavMesh::initPersistFields()
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{
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@ -269,20 +270,20 @@ void NavMesh::initPersistFields()
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addField("waterMethod", TYPEID<NavMeshWaterMethod>(), Offset(mWaterMethod, NavMesh),
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"The method to use to handle water surfaces.");
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addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
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addFieldV("cellSize", TypeRangedF32, Offset(mCellSize, NavMesh), &ValidCellSize,
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"Length/width of a voxel.");
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addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
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addFieldV("cellHeight", TypeRangedF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
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"Height of a voxel.");
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addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
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addFieldV("tileSize", TypeRangedF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
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"The horizontal size of tiles.");
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addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
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addFieldV("actorHeight", TypeRangedF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
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"Height of an actor.");
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addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
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addFieldV("actorClimb", TypeRangedF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
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"Maximum climbing height of an actor.");
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addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
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addFieldV("actorRadius", TypeRangedF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
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"Radius of an actor.");
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addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
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addFieldV("walkableSlope", TypeRangedF32, Offset(mWalkableSlope, NavMesh), &CommonValidators::ValidSlopeAngle,
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"Maximum walkable slope in degrees.");
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addField("smallCharacters", TypeBool, Offset(mSmallCharacters, NavMesh),
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@ -304,9 +305,9 @@ void NavMesh::initPersistFields()
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addField("innerCover", TypeBool, Offset(mInnerCover, NavMesh),
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"Add cover points everywhere, not just on corners?");
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addField("coverDist", TypeF32, Offset(mCoverDist, NavMesh),
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addFieldV("coverDist", TypeRangedF32, Offset(mCoverDist, NavMesh), &CommonValidators::PositiveFloat,
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"Distance from the edge of the NavMesh to search for cover.");
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addField("peekDist", TypeF32, Offset(mPeekDist, NavMesh),
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addFieldV("peekDist", TypeRangedF32, Offset(mPeekDist, NavMesh), &CommonValidators::PositiveFloat,
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"Distance to the side of each cover point that peeking happens.");
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endGroup("NavMesh Annotations");
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@ -321,22 +322,22 @@ void NavMesh::initPersistFields()
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addGroup("NavMesh Advanced Options");
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addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
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addFieldV("borderSize", TypeRangedS32, Offset(mBorderSize, NavMesh), &CommonValidators::PositiveInt,
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"Size of the non-walkable border around the navigation mesh (in voxels).");
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addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
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&setProtectedDetailSampleDist, &defaultProtectedGetFn,
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addProtectedFieldV("detailSampleDist", TypeRangedF32, Offset(mDetailSampleDist, NavMesh),
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&setProtectedDetailSampleDist, &defaultProtectedGetFn, &CommonValidators::PositiveFloat,
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"Sets the sampling distance to use when generating the detail mesh.");
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addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
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addFieldV("detailSampleError", TypeRangedF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
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"The maximum distance the detail mesh surface should deviate from heightfield data.");
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addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
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addFieldV("maxEdgeLen", TypeRangedS32, Offset(mDetailSampleDist, NavMesh), &CommonValidators::PositiveInt,
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"The maximum allowed length for contour edges along the border of the mesh.");
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addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
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addFieldV("simplificationError", TypeRangedF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
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"The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
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addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
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addFieldV("minRegionArea", TypeRangedS32, Offset(mMinRegionArea, NavMesh), &CommonValidators::PositiveInt,
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"The minimum number of cells allowed to form isolated island areas.");
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addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
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addFieldV("mergeRegionArea", TypeRangedS32, Offset(mMergeRegionArea, NavMesh), &CommonValidators::PositiveInt,
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"Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
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addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
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addFieldV("maxPolysPerTile", TypeRangedS32, Offset(mMaxPolysPerTile, NavMesh), &CommonValidators::NaturalNumber,
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"The maximum number of polygons allowed in a tile.");
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endGroup("NavMesh Advanced Options");
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@ -209,7 +209,7 @@ void NavPath::initPersistFields()
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"Does this path loop?");
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addField("isSliced", TypeBool, Offset(mIsSliced, NavPath),
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"Plan this path over multiple updates instead of all at once.");
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addFieldV("maxIterations", TypeS32, Offset(mMaxIterations, NavPath), &ValidIterations,
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addFieldV("maxIterations", TypeRangedS32, Offset(mMaxIterations, NavPath), &ValidIterations,
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"Maximum iterations of path planning this path does per tick.");
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addProtectedField("autoUpdate", TypeBool, Offset(mAutoUpdate, NavPath),
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&setProtectedAutoUpdate, &defaultProtectedGetFn,
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