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https://github.com/TorqueGameEngines/Torque3D.git
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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -92,11 +92,11 @@ void GuiFadeinBitmapCtrl::initPersistFields()
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addField( "fadeColor", TypeColorF, Offset( mFadeColor, GuiFadeinBitmapCtrl ),
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"Color to fade in from and fade out to." );
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addField( "fadeInTime", TypeS32, Offset( mFadeInTime, GuiFadeinBitmapCtrl ),
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addFieldV( "fadeInTime", TypeRangedS32, Offset( mFadeInTime, GuiFadeinBitmapCtrl ), &CommonValidators::PositiveInt,
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"Milliseconds for the bitmap to fade in." );
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addField( "waitTime", TypeS32, Offset( mWaitTime, GuiFadeinBitmapCtrl ),
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addFieldV( "waitTime", TypeRangedS32, Offset( mWaitTime, GuiFadeinBitmapCtrl ), &CommonValidators::PositiveInt,
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"Milliseconds to wait after fading in before fading out the bitmap." );
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addField( "fadeOutTime", TypeS32, Offset( mFadeOutTime, GuiFadeinBitmapCtrl ),
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addFieldV( "fadeOutTime", TypeRangedS32, Offset( mFadeOutTime, GuiFadeinBitmapCtrl ), &CommonValidators::PositiveInt,
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"Milliseconds for the bitmap to fade out." );
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addField( "fadeInEase", TypeEaseF, Offset( mFadeInEase, GuiFadeinBitmapCtrl ),
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"Easing curve for fade-in." );
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@ -22,6 +22,7 @@
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#include "platform/platform.h"
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#include "gui/controls/guiBitmapCtrl.h"
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#include "console/typeValidators.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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@ -161,8 +162,8 @@ public:
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static void initPersistFields()
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{
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addField("fadeinTime", TypeS32, Offset(fadeinTime, GuiIdleCamFadeBitmapCtrl));
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addField("fadeoutTime", TypeS32, Offset(fadeoutTime, GuiIdleCamFadeBitmapCtrl));
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addFieldV("fadeinTime", TypeRangedS32, Offset(fadeinTime, GuiIdleCamFadeBitmapCtrl), &CommonValidators::PositiveInt);
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addFieldV("fadeoutTime", TypeRangedS32, Offset(fadeoutTime, GuiIdleCamFadeBitmapCtrl), &CommonValidators::PositiveInt);
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addField("done", TypeBool, Offset(done, GuiIdleCamFadeBitmapCtrl));
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Parent::initPersistFields();
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}
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@ -22,6 +22,7 @@
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#include "platform/platform.h"
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#include "gui/game/guiMessageVectorCtrl.h"
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#include "console/typeValidators.h"
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#include "gui/utility/messageVector.h"
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#include "console/consoleTypes.h"
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@ -193,11 +194,11 @@ GuiMessageVectorCtrl::~GuiMessageVectorCtrl()
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void GuiMessageVectorCtrl::initPersistFields()
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{
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docsURL;
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addField("lineSpacing", TypeS32, Offset(mLineSpacingPixels, GuiMessageVectorCtrl));
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addField("lineContinuedIndex", TypeS32, Offset(mLineContinuationIndent, GuiMessageVectorCtrl));
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addFieldV("lineSpacing", TypeRangedS32, Offset(mLineSpacingPixels, GuiMessageVectorCtrl), &CommonValidators::PositiveInt);
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addFieldV("lineContinuedIndex", TypeRangedS32, Offset(mLineContinuationIndent, GuiMessageVectorCtrl), &CommonValidators::PositiveInt);
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addField("allowedMatches", TypeString, Offset(mAllowedMatches, GuiMessageVectorCtrl), 16);
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addField("matchColor", TypeColorI, Offset(mSpecialColor, GuiMessageVectorCtrl));
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addField("maxColorIndex", TypeS32, Offset(mMaxColorIndex, GuiMessageVectorCtrl));
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addFieldV("maxColorIndex", TypeRangedS32, Offset(mMaxColorIndex, GuiMessageVectorCtrl), &CommonValidators::S32_8BitCap);
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Parent::initPersistFields();
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}
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