fill in the validated variables

This commit is contained in:
AzaezelX 2025-03-09 11:53:23 -05:00
parent fa760fa746
commit f633ef3a3d
184 changed files with 1359 additions and 1216 deletions

View file

@ -198,13 +198,13 @@ void CloudLayer::initPersistFields()
addArray( "Textures", TEX_COUNT );
addField( "texScale", TypeF32, Offset( mTexScale, CloudLayer ), TEX_COUNT,
addFieldV( "texScale", TypeRangedF32, Offset( mTexScale, CloudLayer ), &CommonValidators::PositiveFloat, TEX_COUNT,
"Controls the texture repeat of this slot." );
addField( "texDirection", TypePoint2F, Offset( mTexDirection, CloudLayer ), TEX_COUNT,
"Controls the direction this slot scrolls." );
addField( "texSpeed", TypeF32, Offset( mTexSpeed, CloudLayer ), TEX_COUNT,
addFieldV( "texSpeed", TypeRangedF32, Offset( mTexSpeed, CloudLayer ), &CommonValidators::PositiveFloat, TEX_COUNT,
"Controls the speed this slot scrolls." );
endArray( "Textures" );
@ -212,16 +212,16 @@ void CloudLayer::initPersistFields()
addField( "baseColor", TypeColorF, Offset( mBaseColor, CloudLayer ),
"Base cloud color before lighting." );
addField( "exposure", TypeF32, Offset( mExposure, CloudLayer ),
addFieldV( "exposure", TypeRangedF32, Offset( mExposure, CloudLayer ), &CommonValidators::PositiveFloat,
"Brightness scale so CloudLayer can be overblown if desired." );
addField( "coverage", TypeF32, Offset( mCoverage, CloudLayer ),
addFieldV( "coverage", TypeRangedF32, Offset( mCoverage, CloudLayer ), &CommonValidators::NormalizedFloat,
"Fraction of sky covered by clouds 0-1." );
addField( "windSpeed", TypeF32, Offset( mWindSpeed, CloudLayer ),
addFieldV( "windSpeed", TypeRangedF32, Offset( mWindSpeed, CloudLayer ), &CommonValidators::NormalizedFloat,
"Overall scalar to texture scroll speed." );
addField( "height", TypeF32, Offset( mHeight, CloudLayer ),
addFieldV( "height", TypeRangedF32, Offset( mHeight, CloudLayer ), &CommonValidators::F32Range,
"Abstract number which controls the curvature and height of the dome mesh." );
endGroup( "CloudLayer" );