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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -179,19 +179,19 @@ void BasicClouds::initPersistFields()
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INITPERSISTFIELD_IMAGEASSET_ARRAY(Texture, TEX_COUNT, BasicClouds, "Texture for this layer.");
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addField( "texScale", TypeF32, Offset( mTexScale, BasicClouds ), TEX_COUNT,
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addFieldV( "texScale", TypeRangedF32, Offset( mTexScale, BasicClouds ), &CommonValidators::PositiveFloat, TEX_COUNT,
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"Texture repeat for this layer." );
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addField( "texDirection", TypePoint2F, Offset( mTexDirection, BasicClouds ), TEX_COUNT,
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"Texture scroll direction for this layer, relative to the world axis." );
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addField( "texSpeed", TypeF32, Offset( mTexSpeed, BasicClouds ), TEX_COUNT,
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addFieldV( "texSpeed", TypeRangedF32, Offset( mTexSpeed, BasicClouds ), &CommonValidators::PositiveFloat, TEX_COUNT,
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"Texture scroll speed for this layer." );
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addField( "texOffset", TypePoint2F, Offset( mTexOffset, BasicClouds ), TEX_COUNT,
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"UV offset for this layer." );
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addField( "height", TypeF32, Offset( mHeight, BasicClouds ), TEX_COUNT,
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addFieldV( "height", TypeRangedF32, Offset( mHeight, BasicClouds ), &CommonValidators::F32Range, TEX_COUNT,
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"Abstract number which controls the curvature and height of the dome mesh" );
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endArray( "Layers" );
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