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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -180,18 +180,18 @@ void afxModelData::initPersistFields()
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addGroup("Animation");
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addField("sequence", TypeString, myOffset(sequence),
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"The name of an animation sequence to play in the model.");
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addField("sequenceRate", TypeF32, myOffset(seq_rate),
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addFieldV("sequenceRate", TypeRangedF32, myOffset(seq_rate), &CommonValidators::F32Range,
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"The rate of playback for the sequence.");
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addField("sequenceOffset", TypeF32, myOffset(seq_offset),
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addFieldV("sequenceOffset", TypeRangedF32, myOffset(seq_offset), &CommonValidators::F32Range,
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"An offset in seconds indicating a starting point for the animation sequence "
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"specified by the sequence field. A rate of 1.0 (rather than sequenceRate) is used "
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"to convert from seconds to the thread offset.");
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endGroup("Animation");
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addGroup("Rendering");
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addField("alphaMult", TypeF32, myOffset(alpha_mult),
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addFieldV("alphaMult", TypeRangedF32, myOffset(alpha_mult), &CommonValidators::PositiveFloat,
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"An alpha multiplier used to set maximum opacity of the model.");
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addField("fogMult", TypeF32, myOffset(fog_mult), "");
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addFieldV("fogMult", TypeRangedF32, myOffset(fog_mult), &CommonValidators::PositiveFloat, "");
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addField("remapTextureTags", TypeString, myOffset(remap_txr_tags),
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"Rename one or more texture tags in the model. Texture tags are what link a "
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"model's textures to materials.\n"
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