mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
fill in the validated variables
This commit is contained in:
parent
fa760fa746
commit
f633ef3a3d
184 changed files with 1359 additions and 1216 deletions
|
|
@ -71,9 +71,9 @@ void afxCameraShakeData::initPersistFields()
|
|||
"The camera shake frequencies for all three axes: X, Y, Z.");
|
||||
addField("amplitude", TypePoint3F, Offset(camShakeAmp, afxCameraShakeData),
|
||||
"The camera shake amplitudes for all three axes: X, Y, Z.");
|
||||
addField("radius", TypeF32, Offset(camShakeRadius, afxCameraShakeData),
|
||||
addFieldV("radius", TypeRangedF32, Offset(camShakeRadius, afxCameraShakeData), &CommonValidators::PositiveFloat,
|
||||
"Radius about the effect position in which shaking will be applied.");
|
||||
addField("falloff", TypeF32, Offset(camShakeFalloff, afxCameraShakeData),
|
||||
addFieldV("falloff", TypeRangedF32, Offset(camShakeFalloff, afxCameraShakeData), &CommonValidators::PositiveFloat,
|
||||
"Magnitude by which shaking decreases over distance to radius.");
|
||||
|
||||
Parent::initPersistFields();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue