fill in the validated variables

This commit is contained in:
AzaezelX 2025-03-09 11:53:23 -05:00
parent fa760fa746
commit f633ef3a3d
184 changed files with 1359 additions and 1216 deletions

View file

@ -71,9 +71,9 @@ void afxCameraShakeData::initPersistFields()
"The camera shake frequencies for all three axes: X, Y, Z.");
addField("amplitude", TypePoint3F, Offset(camShakeAmp, afxCameraShakeData),
"The camera shake amplitudes for all three axes: X, Y, Z.");
addField("radius", TypeF32, Offset(camShakeRadius, afxCameraShakeData),
addFieldV("radius", TypeRangedF32, Offset(camShakeRadius, afxCameraShakeData), &CommonValidators::PositiveFloat,
"Radius about the effect position in which shaking will be applied.");
addField("falloff", TypeF32, Offset(camShakeFalloff, afxCameraShakeData),
addFieldV("falloff", TypeRangedF32, Offset(camShakeFalloff, afxCameraShakeData), &CommonValidators::PositiveFloat,
"Magnitude by which shaking decreases over distance to radius.");
Parent::initPersistFields();