mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 07:33:45 +00:00
fill in the validated variables
This commit is contained in:
parent
fa760fa746
commit
f633ef3a3d
184 changed files with 1359 additions and 1216 deletions
|
|
@ -106,11 +106,11 @@ void afxAnimClipData::initPersistFields()
|
|||
"The name of an animation sequence to be played by a ShapeBase-derived object to which this effect is "
|
||||
"constrained. Also works on afxModel effects.\n"
|
||||
"default: \"\"\n");
|
||||
addField("rate", TYPEID< F32 >(), myOffset(rate),
|
||||
addFieldV("rate", TypeRangedF32, myOffset(rate), &CommonValidators::F32Range,
|
||||
"The desired playback speed for the sequence. A value of 1.0 indicates forward playback at a normal rate. Negative "
|
||||
"values cause the sequence to play backwards.\n"
|
||||
"default: 1.0\n");
|
||||
addField("posOffset", TYPEID< F32 >(), myOffset(pos_offset),
|
||||
addFieldV("posOffset", TypeRangedF32, myOffset(pos_offset), &CommonValidators::NormalizedFloat,
|
||||
"Sets a starting offset for the selected animation clip. It directly specifies an animation thread position in the 0.0 to "
|
||||
"1.0 range as a fraction of the clip's duration.\n"
|
||||
"default: 1.0\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue