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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-25 23:29:24 +00:00
fill in the validated variables
This commit is contained in:
parent
fa760fa746
commit
f633ef3a3d
184 changed files with 1359 additions and 1216 deletions
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@ -106,11 +106,11 @@ void afxAnimClipData::initPersistFields()
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"The name of an animation sequence to be played by a ShapeBase-derived object to which this effect is "
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"constrained. Also works on afxModel effects.\n"
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"default: \"\"\n");
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addField("rate", TYPEID< F32 >(), myOffset(rate),
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addFieldV("rate", TypeRangedF32, myOffset(rate), &CommonValidators::F32Range,
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"The desired playback speed for the sequence. A value of 1.0 indicates forward playback at a normal rate. Negative "
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"values cause the sequence to play backwards.\n"
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"default: 1.0\n");
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addField("posOffset", TYPEID< F32 >(), myOffset(pos_offset),
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addFieldV("posOffset", TypeRangedF32, myOffset(pos_offset), &CommonValidators::NormalizedFloat,
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"Sets a starting offset for the selected animation clip. It directly specifies an animation thread position in the 0.0 to "
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"1.0 range as a fraction of the clip's duration.\n"
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"default: 1.0\n");
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@ -79,13 +79,13 @@ void afxAreaDamageData::initPersistFields()
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"An arbitrary string which is passed as an argument to a spell's onDamage() script "
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"method. It is used to classify a type of damage such as 'melee', 'magical', or "
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"'fire'.");
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addField("damage", TypeF32, myOffset(amount),
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addFieldV("damage", TypeRangedF32, myOffset(amount), &CommonValidators::F32Range,
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"An amount of area damage to inflict on a target. Objects within half the radius "
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"receive full damage which then diminishes out to the full distance of the specified "
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"radius.");
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addField("radius", TypeF32, myOffset(radius),
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addFieldV("radius", TypeRangedF32, myOffset(radius), &CommonValidators::PositiveFloat,
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"Radius centered at the effect position in which damage will be applied.");
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addField("impulse", TypeF32, myOffset(impulse),
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addFieldV("impulse", TypeRangedF32, myOffset(impulse), &CommonValidators::F32Range,
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"Specifies an amount of force to apply to damaged objects. Objects within half the "
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"radius receive full impulse which then diminishes out to the full distance of the "
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"specified radius.");
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@ -30,6 +30,7 @@
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#include "sfx/sfxDescription.h"
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#include "afx/ce/afxAudioBank.h"
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#include "console/typeValidators.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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@ -133,7 +134,7 @@ void afxAudioBank::initPersistFields()
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"SFXDescription datablock to use with this set of sounds.");
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addField("preload", TypeBool, Offset(mPreload, afxAudioBank),
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"If set to true, file is pre-loaded, otherwise it is loaded on-demand.");
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addField("playIndex", TypeS32, Offset(play_index, afxAudioBank),
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addFieldV("playIndex", TypeRangedS32, Offset(play_index, afxAudioBank), &CommonValidators::NegDefaultInt,
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"An array index that selects a sound to play from the filenames[] field. Values "
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"outside of the range of assigned filename[] entries will not play any sound.");
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@ -71,9 +71,9 @@ void afxCameraShakeData::initPersistFields()
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"The camera shake frequencies for all three axes: X, Y, Z.");
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addField("amplitude", TypePoint3F, Offset(camShakeAmp, afxCameraShakeData),
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"The camera shake amplitudes for all three axes: X, Y, Z.");
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addField("radius", TypeF32, Offset(camShakeRadius, afxCameraShakeData),
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addFieldV("radius", TypeRangedF32, Offset(camShakeRadius, afxCameraShakeData), &CommonValidators::PositiveFloat,
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"Radius about the effect position in which shaking will be applied.");
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addField("falloff", TypeF32, Offset(camShakeFalloff, afxCameraShakeData),
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addFieldV("falloff", TypeRangedF32, Offset(camShakeFalloff, afxCameraShakeData), &CommonValidators::PositiveFloat,
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"Magnitude by which shaking decreases over distance to radius.");
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Parent::initPersistFields();
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@ -83,19 +83,19 @@ void afxDamageData::initPersistFields()
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"An arbitrary string which is passed as an argument to a spell's onDamage() script "
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"method. It is used to classify a type of damage such as 'melee', 'magical', or "
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"'fire'.");
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addField("directDamage", TypeF32, myOffset(amount),
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addFieldV("directDamage", TypeRangedF32, myOffset(amount), &CommonValidators::F32Range,
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"An amount of direct damage to inflict on a target.");
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addField("directDamageRepeats", TypeS8, myOffset(repeats),
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"The number of times to inflict the damage specified by directDamage. Values "
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"greater than 1 inflict damage over time, with the amount of directDamage "
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"repeatedly dealt at evenly spaced intervals over the lifetime of the effect.");
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addField("areaDamage", TypeF32, myOffset(ad_amount),
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addFieldV("areaDamage", TypeRangedF32, myOffset(ad_amount), &CommonValidators::F32Range,
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"An amount of area damage to inflict on a target. Objects within half the radius "
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"receive full damage which then diminishes out to the full distance of "
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"areaDamageRadius.");
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addField("areaDamageRadius", TypeF32, myOffset(radius),
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addFieldV("areaDamageRadius", TypeRangedF32, myOffset(radius), &CommonValidators::PositiveFloat,
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"Radius centered at the effect position in which damage will be applied.");
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addField("areaDamageImpulse", TypeF32, myOffset(impulse),
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addFieldV("areaDamageImpulse", TypeRangedF32, myOffset(impulse), &CommonValidators::F32Range,
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"Specifies an amount of force to apply to damaged objects. Objects within half the "
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"radius receive full impulse which then diminishes out to the full distance of "
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"areaDamageRadius.");
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@ -104,11 +104,11 @@ void afxT3DLightBaseData::initPersistFields()
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"Enables/Disables the object rendering and functionality in the scene.");
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addField( "color", TypeColorF, Offset( mColor, afxT3DLightBaseData ),
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"Changes the base color hue of the light.");
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addField( "brightness", TypeF32, Offset( mBrightness, afxT3DLightBaseData ),
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addFieldV( "brightness", TypeRangedF32, Offset( mBrightness, afxT3DLightBaseData ), &CommonValidators::PositiveFloat,
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"Adjusts the lights power, 0 being off completely.");
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addField( "castShadows", TypeBool, Offset( mCastShadows, afxT3DLightBaseData ),
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"Enables/disables shadow casts by this light.");
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addField( "priority", TypeF32, Offset( mPriority, afxT3DLightBaseData ),
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addFieldV( "priority", TypeRangedF32, Offset( mPriority, afxT3DLightBaseData ), &CommonValidators::PositiveFloat,
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"Used for sorting of lights by the light manager. Priority determines if a light "
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"has a stronger effect than, those with a lower value");
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addField( "localRenderViz", TypeBool, Offset( mLocalRenderViz, afxT3DLightBaseData ),
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@ -123,9 +123,9 @@ void afxT3DLightBaseData::initPersistFields()
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"Toggles animation for the light on and off");
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addField( "animationType", TYPEID<LightAnimData>(), Offset( mAnimationData, afxT3DLightBaseData ),
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"Datablock containing light animation information (LightAnimData)");
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addField( "animationPeriod", TypeF32, Offset( mAnimState.animationPeriod, afxT3DLightBaseData ),
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addFieldV( "animationPeriod", TypeRangedF32, Offset( mAnimState.animationPeriod, afxT3DLightBaseData ), &CommonValidators::PositiveFloat,
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"The length of time in seconds for a single playback of the light animation");
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addField( "animationPhase", TypeF32, Offset( mAnimState.animationPhase, afxT3DLightBaseData ),
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addFieldV( "animationPhase", TypeRangedF32, Offset( mAnimState.animationPhase, afxT3DLightBaseData ), &CommonValidators::PositiveFloat,
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"The phase used to offset the animation start time to vary the animation of "
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"nearby lights.");
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@ -135,7 +135,7 @@ void afxT3DLightBaseData::initPersistFields()
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addField( "flareType", TYPEID<LightFlareData>(), Offset( mFlareData, afxT3DLightBaseData ),
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"Datablock containing light flare information (LightFlareData)");
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addField( "flareScale", TypeF32, Offset( mFlareScale, afxT3DLightBaseData ),
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addFieldV( "flareScale", TypeRangedF32, Offset( mFlareScale, afxT3DLightBaseData ), &CommonValidators::PositiveFloat,
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"Globally scales all features of the light flare");
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endGroup( "Misc" );
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@ -31,6 +31,7 @@
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#include "T3D/projectile.h"
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#include "afx/ce/afxMachineGun.h"
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#include "console/typeValidators.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxMachineGunData
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@ -68,7 +69,7 @@ void afxMachineGunData::initPersistFields()
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docsURL;
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addField("projectile", TYPEID<ProjectileData>(), myOffset(projectile_data),
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"A ProjectileData datablock describing the projectile to be launched.");
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addField("roundsPerMinute", TypeS32, myOffset(rounds_per_minute),
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addFieldV("roundsPerMinute", TypeRangedS32, myOffset(rounds_per_minute), &CommonValidators::PositiveInt,
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"Specifies the number of projectiles fired over a minute of time. A value of 1200 "
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"will create 20 projectiles per second.\n"
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"Sample values for real machine guns:\n"
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@ -180,18 +180,18 @@ void afxModelData::initPersistFields()
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addGroup("Animation");
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addField("sequence", TypeString, myOffset(sequence),
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"The name of an animation sequence to play in the model.");
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addField("sequenceRate", TypeF32, myOffset(seq_rate),
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addFieldV("sequenceRate", TypeRangedF32, myOffset(seq_rate), &CommonValidators::F32Range,
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"The rate of playback for the sequence.");
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addField("sequenceOffset", TypeF32, myOffset(seq_offset),
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addFieldV("sequenceOffset", TypeRangedF32, myOffset(seq_offset), &CommonValidators::F32Range,
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"An offset in seconds indicating a starting point for the animation sequence "
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"specified by the sequence field. A rate of 1.0 (rather than sequenceRate) is used "
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"to convert from seconds to the thread offset.");
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endGroup("Animation");
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addGroup("Rendering");
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addField("alphaMult", TypeF32, myOffset(alpha_mult),
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addFieldV("alphaMult", TypeRangedF32, myOffset(alpha_mult), &CommonValidators::PositiveFloat,
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"An alpha multiplier used to set maximum opacity of the model.");
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addField("fogMult", TypeF32, myOffset(fog_mult), "");
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addFieldV("fogMult", TypeRangedF32, myOffset(fog_mult), &CommonValidators::PositiveFloat, "");
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addField("remapTextureTags", TypeString, myOffset(remap_txr_tags),
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"Rename one or more texture tags in the model. Texture tags are what link a "
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"model's textures to materials.\n"
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@ -292,9 +292,9 @@ afxParticleEmitterConeData::afxParticleEmitterConeData(const afxParticleEmitterC
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void afxParticleEmitterConeData::initPersistFields()
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{
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docsURL;
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addField("spreadMin", TypeF32, Offset(spread_min, afxParticleEmitterConeData),
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addFieldV("spreadMin", TypeRangedF32, Offset(spread_min, afxParticleEmitterConeData), &CommonValidators::PosDegreeRangeHalf,
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"...");
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addField("spreadMax", TypeF32, Offset(spread_max, afxParticleEmitterConeData),
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addFieldV("spreadMax", TypeRangedF32, Offset(spread_max, afxParticleEmitterConeData), &CommonValidators::PosDegreeRangeHalf,
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"...");
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Parent::initPersistFields();
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@ -416,7 +416,7 @@ void afxParticleEmitterPathData::initPersistFields()
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"...");
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addField("groundConformInteriors", TypeBool, Offset(ground_conform_interiors, afxParticleEmitterPathData),
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"...");
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addField("groundConformHeight", TypeF32, Offset(ground_conform_height, afxParticleEmitterPathData),
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addFieldV("groundConformHeight", TypeRangedF32, Offset(ground_conform_height, afxParticleEmitterPathData), &CommonValidators::PositiveFloat,
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"...");
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Parent::initPersistFields();
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@ -647,9 +647,9 @@ afxParticleEmitterDiscData::afxParticleEmitterDiscData(const afxParticleEmitterD
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void afxParticleEmitterDiscData::initPersistFields()
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{
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docsURL;
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addField("radiusMin", TypeF32, Offset(pe_radius_min, afxParticleEmitterDiscData),
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addFieldV("radiusMin", TypeRangedF32, Offset(pe_radius_min, afxParticleEmitterDiscData), &CommonValidators::PositiveFloat,
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"...");
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addField("radiusMax", TypeF32, Offset(pe_radius_max, afxParticleEmitterDiscData),
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addFieldV("radiusMax", TypeRangedF32, Offset(pe_radius_max, afxParticleEmitterDiscData), &CommonValidators::PositiveFloat,
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"...");
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Parent::initPersistFields();
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@ -140,11 +140,11 @@ EndImplementEnumType;
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void afxPhraseEffectData::initPersistFields()
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{
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docsURL;
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addField("duration", TypeF32, myOffset(duration),
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addFieldV("duration", TypeRangedF32, myOffset(duration), &CommonValidators::NegDefaultF32,
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"Specifies a duration for the phrase-effect. If set to infinity, the phrase-effect "
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"needs to have a phraseType of continuous. Set infinite duration using "
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"$AFX::INFINITE_TIME.");
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addField("numLoops", TypeS32, myOffset(n_loops),
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addFieldV("numLoops", TypeRangedS32, myOffset(n_loops), &CommonValidators::NegDefaultInt,
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"Specifies the number of times the phrase-effect should loop. If set to infinity, "
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"the phrase-effect needs to have a phraseType of continuous. Set infinite looping "
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"using $AFX::INFINITE_REPEATS.");
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@ -73,13 +73,15 @@ afxPhysicalZoneData::afxPhysicalZoneData(const afxPhysicalZoneData& other, bool
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#define myOffset(field) Offset(field, afxPhysicalZoneData)
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FRangeValidator afxVelocityModRange(-40.0f, 40.0f);
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FRangeValidator afxGravityModRange(-40.0f, 40.0f);
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void afxPhysicalZoneData::initPersistFields()
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{
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docsURL;
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addField("velocityMod", TypeF32, myOffset(mVelocityMod),
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addFieldV("velocityMod", TypeRangedF32, myOffset(mVelocityMod), &afxVelocityModRange,
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"A multiplier that biases the velocity of an object every tick it is within the "
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"zone.");
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addField("gravityMod", TypeF32, myOffset(mGravityMod),
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addFieldV("gravityMod", TypeRangedF32, myOffset(mGravityMod), &afxGravityModRange,
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"A multiplier that biases the influence of gravity on objects within the zone.");
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addField("appliedForce", TypePoint3F, myOffset(mAppliedForce),
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"A three-valued vector representing a directional force applied to objects withing "
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@ -81,7 +81,7 @@ EndImplementEnumType;
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void afxPlayerMovementData::initPersistFields()
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{
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docsURL;
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addField("speedBias", TypeF32, myOffset(speed_bias),
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addFieldV("speedBias", TypeRangedF32, myOffset(speed_bias), &CommonValidators::F32Range,
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"A floating-point multiplier that scales the constraint Player's movement speed.");
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addField("movement", TypePoint3F, myOffset(movement),
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"");
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@ -65,7 +65,7 @@ void afxT3DPointLightData::initPersistFields()
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docsURL;
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addGroup( "Light" );
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addField( "radius", TypeF32, Offset( mRadius, afxT3DPointLightData ),
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addFieldV( "radius", TypeRangedF32, Offset( mRadius, afxT3DPointLightData ), &CommonValidators::PositiveFloat,
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"Controls the falloff of the light emission");
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endGroup( "Light" );
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@ -69,11 +69,11 @@ void afxT3DSpotLightData::initPersistFields()
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docsURL;
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addGroup( "Light" );
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addField( "range", TypeF32, Offset( mRange, afxT3DSpotLightData ),
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addFieldV( "range", TypeRangedF32, Offset( mRange, afxT3DSpotLightData ), &CommonValidators::PositiveFloat,
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"...");
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addField( "innerAngle", TypeF32, Offset( mInnerConeAngle, afxT3DSpotLightData ),
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addFieldV( "innerAngle", TypeRangedF32, Offset( mInnerConeAngle, afxT3DSpotLightData ), &CommonValidators::DegreeRangeQuarter,
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"...");
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addField( "outerAngle", TypeF32, Offset( mOuterConeAngle, afxT3DSpotLightData ),
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addFieldV( "outerAngle", TypeRangedF32, Offset( mOuterConeAngle, afxT3DSpotLightData ), &CommonValidators::DegreeRangeQuarter,
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"...");
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endGroup( "Light" );
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@ -158,7 +158,7 @@ void afxZodiacData::initPersistFields()
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{
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docsURL;
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INITPERSISTFIELD_IMAGEASSET(Texture, afxZodiacData, "An image to use as the zodiac's texture.");
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addField("radius", TypeF32, Offset(radius_xy, afxZodiacData),
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addFieldV("radius", TypeRangedF32, Offset(radius_xy, afxZodiacData), &CommonValidators::PositiveFloat,
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"The zodiac's radius in scene units.");
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addField("verticalRange", TypePoint2F, Offset(vert_range, afxZodiacData),
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"For interior zodiacs only, verticalRange specifies distances above and below the "
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@ -167,18 +167,18 @@ void afxZodiacData::initPersistFields()
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"Specifies if the zodiac's verticalRange should scale according to changes in the "
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"radius. When a zodiacs is used as an expanding shockwave, this value should be set "
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"to false, otherwise the zodiac can expand to cover an entire interior.");
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addField("startAngle", TypeF32, Offset(start_ang, afxZodiacData),
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addFieldV("startAngle", TypeRangedF32, Offset(start_ang, afxZodiacData), &CommonValidators::DegreeRange,
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"The starting angle in degrees of the zodiac's rotation.");
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addField("rotationRate", TypeF32, Offset(ang_per_sec, afxZodiacData),
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addFieldV("rotationRate", TypeRangedF32, Offset(ang_per_sec, afxZodiacData), &CommonValidators::DegreeRange,
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"The rate of rotation in degrees-per-second. Zodiacs with a positive rotationRate "
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"rotate clockwise, while those with negative values turn counter-clockwise.");
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addField("growInTime", TypeF32, Offset(grow_in_time, afxZodiacData),
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addFieldV("growInTime", TypeRangedF32, Offset(grow_in_time, afxZodiacData), &CommonValidators::PositiveFloat,
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"A duration of time in seconds over which the zodiac grows from a zero size to its "
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"full size as specified by the radius.");
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addField("shrinkOutTime", TypeF32, Offset(shrink_out_time, afxZodiacData),
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addFieldV("shrinkOutTime", TypeRangedF32, Offset(shrink_out_time, afxZodiacData), &CommonValidators::PositiveFloat,
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"A duration of time in seconds over which the zodiac shrinks from full size to "
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"invisible.");
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addField("growthRate", TypeF32, Offset(growth_rate, afxZodiacData),
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addFieldV("growthRate", TypeRangedF32, Offset(growth_rate, afxZodiacData), &CommonValidators::F32Range,
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"A rate in meters-per-second at which the zodiac grows in size. A negative value will "
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"shrink the zodiac.");
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addField("color", TypeColorF, Offset(color, afxZodiacData),
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@ -215,20 +215,20 @@ void afxZodiacData::initPersistFields()
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addField("interiorIgnoreTransparent", TypeBool, Offset(interior_transp_ignore, afxZodiacData),
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"");
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addField("altitudeMax", TypeF32, Offset(altitude_max, afxZodiacData),
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addFieldV("altitudeMax", TypeRangedF32, Offset(altitude_max, afxZodiacData), &CommonValidators::F32Range,
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"The altitude at which zodiac becomes invisible as the result of fading out or "
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"becoming too small.");
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addField("altitudeFalloff", TypeF32, Offset(altitude_falloff, afxZodiacData),
|
||||
addFieldV("altitudeFalloff", TypeRangedF32, Offset(altitude_falloff, afxZodiacData), &CommonValidators::F32Range,
|
||||
"The altitude at which zodiac begins to fade and/or shrink.");
|
||||
addField("altitudeShrinks", TypeBool, Offset(altitude_shrinks, afxZodiacData),
|
||||
"When true, zodiac becomes smaller as altitude increases.");
|
||||
addField("altitudeFades", TypeBool, Offset(altitude_fades, afxZodiacData),
|
||||
"When true, zodiac fades out as altitude increases.");
|
||||
|
||||
addField("distanceMax", TypeF32, Offset(distance_max, afxZodiacData),
|
||||
addFieldV("distanceMax", TypeRangedF32, Offset(distance_max, afxZodiacData), &CommonValidators::PositiveFloat,
|
||||
"The distance from camera at which the zodiac becomes invisible as the result of "
|
||||
"fading out.");
|
||||
addField("distanceFalloff", TypeF32, Offset(distance_falloff, afxZodiacData),
|
||||
addFieldV("distanceFalloff", TypeRangedF32, Offset(distance_falloff, afxZodiacData), &CommonValidators::PositiveFloat,
|
||||
"The distance from camera at which the zodiac begins to fade out.");
|
||||
|
||||
addField("useGradientRange", TypeBool, Offset(use_grade_range, afxZodiacData),
|
||||
|
|
|
|||
|
|
@ -114,20 +114,20 @@ void afxZodiacPlaneData::initPersistFields()
|
|||
docsURL;
|
||||
INITPERSISTFIELD_IMAGEASSET(Texture, afxZodiacPlaneData, "An image to use as the zodiac's texture.");
|
||||
|
||||
addField("radius", TypeF32, myOffset(radius_xy),
|
||||
addFieldV("radius", TypeRangedF32, myOffset(radius_xy), &CommonValidators::PositiveFloat,
|
||||
"The zodiac's radius in scene units.");
|
||||
addField("startAngle", TypeF32, myOffset(start_ang),
|
||||
addFieldV("startAngle", TypeRangedF32, myOffset(start_ang), &CommonValidators::DegreeRange,
|
||||
"The starting angle in degrees of the zodiac's rotation.");
|
||||
addField("rotationRate", TypeF32, myOffset(ang_per_sec),
|
||||
addFieldV("rotationRate", TypeRangedF32, myOffset(ang_per_sec), &CommonValidators::DegreeRange,
|
||||
"The rate of rotation in degrees-per-second. Zodiacs with a positive rotationRate "
|
||||
"rotate clockwise, while those with negative values turn counter-clockwise.");
|
||||
addField("growInTime", TypeF32, myOffset(grow_in_time),
|
||||
addFieldV("growInTime", TypeRangedF32, myOffset(grow_in_time), &CommonValidators::PositiveFloat,
|
||||
"A duration of time in seconds over which the zodiac grows from a zero size to its "
|
||||
"full size as specified by the radius.");
|
||||
addField("shrinkOutTime", TypeF32, myOffset(shrink_out_time),
|
||||
addFieldV("shrinkOutTime", TypeRangedF32, myOffset(shrink_out_time), &CommonValidators::PositiveFloat,
|
||||
"A duration of time in seconds over which the zodiac shrinks from full size to "
|
||||
"invisible.");
|
||||
addField("growthRate", TypeF32, myOffset(growth_rate),
|
||||
addFieldV("growthRate", TypeRangedF32, myOffset(growth_rate), &CommonValidators::F32Range,
|
||||
"A rate in meters-per-second at which the zodiac grows in size. A negative value will "
|
||||
"shrink the zodiac.");
|
||||
addField("color", TypeColorF, myOffset(color),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue