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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -175,11 +175,11 @@ void HoverVehicleData::initPersistFields()
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docsURL;
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Parent::initPersistFields();
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addGroup("Physics");
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addField( "normalForce", TypeF32, Offset(normalForce, HoverVehicleData),
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addFieldV( "normalForce", TypeRangedF32, Offset(normalForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated in the ground normal direction when the vehicle is not "
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"floating (within stabalizer length from the ground).\n\n"
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"@see stabLenMin" );
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addField( "stabLenMin", TypeF32, Offset(stabLenMin, HoverVehicleData),
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addFieldV( "stabLenMin", TypeRangedF32, Offset(stabLenMin, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Length of the base stabalizer when travelling at minimum speed (0).\n"
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"Each tick, the vehicle performs 2 raycasts (from the center back and "
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"center front of the vehicle) to check for contact with the ground. The "
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@ -188,10 +188,10 @@ void HoverVehicleData::initPersistFields()
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"spring and ground normal forces are not applied.\n\n"
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"<img src=\"images/hoverVehicle_forces.png\">\n"
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"@see stabSpringConstant" );
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addField( "stabLenMax", TypeF32, Offset(stabLenMax, HoverVehicleData),
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addFieldV( "stabLenMax", TypeRangedF32, Offset(stabLenMax, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Length of the base stabalizer when travelling at maximum speed "
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"(maxThrustSpeed).\n\n@see stabLenMin\n\n@see mainThrustForce" );
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addField("vertFactor", TypeF32, Offset(vertFactor, HoverVehicleData),
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addFieldV("vertFactor", TypeRangedF32, Offset(vertFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scalar applied to the vertical portion of the velocity drag acting on "
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"the vehicle.\nFor the horizontal (X and Y) components of velocity drag, "
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"a factor of 0.25 is applied when the vehicle is floating, and a factor "
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@ -199,49 +199,49 @@ void HoverVehicleData::initPersistFields()
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"is multiplied by the vehicle's dragForce, as defined above, and the "
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"result is subtracted from it's movement force.\n"
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"@note The vertFactor must be between 0.0 and 1.0 (inclusive).");
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addField("stabSpringConstant", TypeF32, Offset(stabSpringConstant, HoverVehicleData),
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addFieldV("stabSpringConstant", TypeRangedF32, Offset(stabSpringConstant, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Value used to generate stabalizer spring force. The force generated "
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"depends on stabilizer compression, that is how close the vehicle is "
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"to the ground proportional to current stabalizer length.\n\n"
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"@see stabLenMin");
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addField("stabDampingConstant", TypeF32, Offset(stabDampingConstant, HoverVehicleData),
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addFieldV("stabDampingConstant", TypeRangedF32, Offset(stabDampingConstant, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Damping spring force acting against changes in the stabalizer length.\n\n"
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"@see stabLenMin");
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endGroup("Physics");
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addGroup("Steering");
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addField( "steeringForce", TypeF32, Offset(steeringForce, HoverVehicleData),
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addFieldV( "steeringForce", TypeRangedF32, Offset(steeringForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Yaw (rotation about the Z-axis) force applied when steering in the x-axis direction."
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"about the vehicle's Z-axis)" );
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addField( "rollForce", TypeF32, Offset(rollForce, HoverVehicleData),
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addFieldV( "rollForce", TypeRangedF32, Offset(rollForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Roll (rotation about the Y-axis) force applied when steering in the x-axis direction." );
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addField( "pitchForce", TypeF32, Offset(pitchForce, HoverVehicleData),
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addFieldV( "pitchForce", TypeRangedF32, Offset(pitchForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Pitch (rotation about the X-axis) force applied when steering in the y-axis direction." );
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addField( "dragForce", TypeF32, Offset(dragForce, HoverVehicleData),
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addFieldV( "dragForce", TypeRangedF32, Offset(dragForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Drag force factor that acts opposite to the vehicle velocity.\nAlso "
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"used to determnine the vehicle's maxThrustSpeed.\n@see mainThrustForce" );
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addField( "mainThrustForce", TypeF32, Offset(mainThrustForce, HoverVehicleData),
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addFieldV( "mainThrustForce", TypeRangedF32, Offset(mainThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle forward.\nAlso used to determine "
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"the maxThrustSpeed:\n\n"
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"@tsexample\n"
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"maxThrustSpeed = (mainThrustForce + strafeThrustForce) / dragForce;\n"
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"@endtsexample\n" );
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addField( "reverseThrustForce", TypeF32, Offset(reverseThrustForce, HoverVehicleData),
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addFieldV( "reverseThrustForce", TypeRangedF32, Offset(reverseThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle backward." );
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addField( "strafeThrustForce", TypeF32, Offset(strafeThrustForce, HoverVehicleData),
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addFieldV( "strafeThrustForce", TypeRangedF32, Offset(strafeThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle to one side.\nAlso used to "
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"determine the vehicle's maxThrustSpeed.\n@see mainThrustForce" );
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addField( "turboFactor", TypeF32, Offset(turboFactor, HoverVehicleData),
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addFieldV( "turboFactor", TypeRangedF32, Offset(turboFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scale factor applied to the vehicle's thrust force when jetting." );
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addField( "floatingThrustFactor", TypeF32, Offset(floatingThrustFactor, HoverVehicleData),
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addFieldV( "floatingThrustFactor", TypeRangedF32, Offset(floatingThrustFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scalar applied to the vehicle's thrust force when the vehicle is floating.\n"
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"@note The floatingThrustFactor must be between 0.0 and 1.0 (inclusive)." );
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endGroup("Steering");
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addGroup("AutoCorrection");
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addField( "gyroDrag", TypeF32, Offset(gyroDrag, HoverVehicleData),
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addFieldV( "gyroDrag", TypeRangedF32, Offset(gyroDrag, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Damping torque that acts against the vehicle's current angular momentum." );
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addField( "restorativeForce", TypeF32, Offset(restorativeForce, HoverVehicleData),
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addFieldV( "restorativeForce", TypeRangedF32, Offset(restorativeForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated to stabalize the vehicle (return it to neutral pitch/roll) "
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"when the vehicle is floating (more than stabalizer length from the "
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"ground.\n\n@see stabLenMin" );
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@ -258,12 +258,12 @@ void HoverVehicleData::initPersistFields()
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"\"X Y Z\" offset from the vehicle's origin from which to generate dust "
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"trail particles.\nBy default particles are emitted directly beneath the "
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"origin of the vehicle model." );
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addField( "triggerTrailHeight", TypeF32, Offset(triggerTrailHeight, HoverVehicleData),
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addFieldV( "triggerTrailHeight", TypeRangedF32, Offset(triggerTrailHeight, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Maximum height above surface to emit dust trail particles.\nIf the vehicle "
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"is less than triggerTrailHeight above a static surface with a material that "
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"has 'showDust' set to true, the vehicle will emit particles from the "
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"dustTrailEmitter." );
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addField( "dustTrailFreqMod", TypeF32, Offset(dustTrailFreqMod, HoverVehicleData),
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addFieldV( "dustTrailFreqMod", TypeRangedF32, Offset(dustTrailFreqMod, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Number of dust trail particles to generate based on vehicle speed.\nThe "
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"vehicle's speed is divided by this value to determine how many particles "
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"to generate each frame. Lower values give a more dense trail, higher "
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