mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 03:45:26 +00:00
fill in the validated variables
This commit is contained in:
parent
fa760fa746
commit
f633ef3a3d
184 changed files with 1359 additions and 1216 deletions
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@ -179,52 +179,52 @@ void FlyingVehicleData::initPersistFields()
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Parent::initPersistFields();
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addGroup("Physics");
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addField( "rollForce", TypeF32, Offset(rollForce, FlyingVehicleData),
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addFieldV( "rollForce", TypeRangedF32, Offset(rollForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Damping torque against rolling maneuvers (rotation about the y-axis), "
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"proportional to linear velocity.\n\n"
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"Acts to adjust roll to a stable position over time as the vehicle moves." );
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addField( "rotationalDrag", TypeF32, Offset(rotationalDrag, FlyingVehicleData),
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addFieldV( "rotationalDrag", TypeRangedF32, Offset(rotationalDrag, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"Rotational drag factor (slows vehicle rotation speed in all axes)." );
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addField( "horizontalSurfaceForce", TypeF32, Offset(horizontalSurfaceForce, FlyingVehicleData),
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addFieldV( "horizontalSurfaceForce", TypeRangedF32, Offset(horizontalSurfaceForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Damping force in the opposite direction to sideways velocity.\n\n"
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"Provides \"bite\" into the wind for climbing/diving and turning)." );
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addField( "hoverHeight", TypeF32, Offset(hoverHeight, FlyingVehicleData),
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addFieldV( "hoverHeight", TypeRangedF32, Offset(hoverHeight, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"The vehicle's height off the ground when at rest." );
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addField( "createHoverHeight", TypeF32, Offset(createHoverHeight, FlyingVehicleData),
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addFieldV( "createHoverHeight", TypeRangedF32, Offset(createHoverHeight, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief The vehicle's height off the ground when useCreateHeight is active.\n\n"
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"This can help avoid problems with spawning the vehicle." );
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endGroup("Physics");
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addGroup("Steering");
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addField( "maneuveringForce", TypeF32, Offset(maneuveringForce, FlyingVehicleData),
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addFieldV( "maneuveringForce", TypeRangedF32, Offset(maneuveringForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Maximum X and Y (horizontal plane) maneuvering force.\n\n"
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"The actual force applied depends on the current thrust." );
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addField( "verticalSurfaceForce", TypeF32, Offset(verticalSurfaceForce, FlyingVehicleData),
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addFieldV( "verticalSurfaceForce", TypeRangedF32, Offset(verticalSurfaceForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Damping force in the opposite direction to vertical velocity.\n\n"
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"Controls side slip; lower numbers give more slide." );
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addField( "vertThrustMultiple", TypeF32, Offset(vertThrustMultiple, FlyingVehicleData),
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addFieldV( "vertThrustMultiple", TypeRangedF32, Offset(vertThrustMultiple, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically." );
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addField( "steeringForce", TypeF32, Offset(steeringForce, FlyingVehicleData),
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addFieldV( "steeringForce", TypeRangedF32, Offset(steeringForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Maximum X and Z (sideways and vertical) steering force.\n\n"
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"The actual force applied depends on the current steering input." );
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addField( "steeringRollForce", TypeF32, Offset(steeringRollForce, FlyingVehicleData),
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addFieldV( "steeringRollForce", TypeRangedF32, Offset(steeringRollForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"Roll force induced by sideways steering input value (controls how much "
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"the vehicle rolls when turning)." );
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endGroup("Steering");
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addGroup("AutoCorrection");
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addField( "maxAutoSpeed", TypeF32, Offset(maxAutoSpeed, FlyingVehicleData),
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addFieldV( "maxAutoSpeed", TypeRangedF32, Offset(maxAutoSpeed, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"Maximum speed for automatic vehicle control assistance - vehicles "
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"travelling at speeds above this value do not get control assitance." );
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addField( "autoInputDamping", TypeF32, Offset(autoInputDamping, FlyingVehicleData),
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addFieldV( "autoInputDamping", TypeRangedF32, Offset(autoInputDamping, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Scale factor applied to steering input if speed is less than "
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"maxAutoSpeed to.improve handling at very low speeds.\n\n"
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"Smaller values make steering less sensitive." );
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addField( "autoLinearForce", TypeF32, Offset(autoLinearForce, FlyingVehicleData),
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addFieldV( "autoLinearForce", TypeRangedF32, Offset(autoLinearForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Corrective force applied to slow the vehicle when moving at less than "
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"maxAutoSpeed.\n\n"
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"The force is inversely proportional to vehicle speed." );
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addField( "autoAngularForce", TypeF32, Offset(autoAngularForce, FlyingVehicleData),
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addFieldV( "autoAngularForce", TypeRangedF32, Offset(autoAngularForce, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"@brief Corrective torque applied to level out the vehicle when moving at less "
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"than maxAutoSpeed.\n\n"
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"The torque is inversely proportional to vehicle speed." );
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@ -245,7 +245,7 @@ void FlyingVehicleData::initPersistFields()
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"and JetNozzle3." );
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addField( "trailEmitter",TYPEID< ParticleEmitterData >(), Offset(jetEmitter[TrailEmitter], FlyingVehicleData),
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"Emitter to generate contrail particles from model nodes contrail0 - contrail3." );
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addField( "minTrailSpeed", TypeF32, Offset(minTrailSpeed, FlyingVehicleData),
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addFieldV( "minTrailSpeed", TypeRangedF32, Offset(minTrailSpeed, FlyingVehicleData), &CommonValidators::PositiveFloat,
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"Minimum speed at which to start generating contrail particles." );
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endGroup("Particle Effects");
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@ -111,15 +111,15 @@ void GuiSpeedometerHud::initPersistFields()
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docsURL;
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addGroup("Needle");
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addField("maxSpeed", TypeF32, Offset( mMaxSpeed, GuiSpeedometerHud ),
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addFieldV("maxSpeed", TypeRangedF32, Offset( mMaxSpeed, GuiSpeedometerHud ), &CommonValidators::PositiveFloat,
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"Maximum Vehicle speed (in Torque units per second) to represent on the "
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"speedo (Vehicle speeds greater than this are clamped to maxSpeed)." );
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addField("minAngle", TypeF32, Offset( mMinAngle, GuiSpeedometerHud ),
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addFieldV("minAngle", TypeRangedF32, Offset( mMinAngle, GuiSpeedometerHud ), &CommonValidators::DegreeRange,
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"Angle (in radians) of the needle when the Vehicle speed is 0. An angle "
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"of 0 points right, 90 points up etc)." );
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addField("maxAngle", TypeF32, Offset( mMaxAngle, GuiSpeedometerHud ),
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addFieldV("maxAngle", TypeRangedF32, Offset( mMaxAngle, GuiSpeedometerHud ), &CommonValidators::DegreeRange,
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"Angle (in radians) of the needle when the Vehicle speed is >= maxSpeed. "
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"An angle of 0 points right, 90 points up etc)." );
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@ -130,13 +130,13 @@ void GuiSpeedometerHud::initPersistFields()
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"Center of the needle, offset from the GuiSpeedometerHud control top "
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"left corner" );
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addField("length", TypeF32, Offset( mNeedleLength, GuiSpeedometerHud ),
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addFieldV("length", TypeRangedF32, Offset( mNeedleLength, GuiSpeedometerHud ), &CommonValidators::PositiveFloat,
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"Length of the needle from center to end" );
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addField("width", TypeF32, Offset( mNeedleWidth, GuiSpeedometerHud ),
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addFieldV("width", TypeRangedF32, Offset( mNeedleWidth, GuiSpeedometerHud ), &CommonValidators::PositiveFloat,
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"Width of the needle" );
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addField("tail", TypeF32, Offset( mTailLength, GuiSpeedometerHud ),
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addFieldV("tail", TypeRangedF32, Offset( mTailLength, GuiSpeedometerHud ), &CommonValidators::PositiveFloat,
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"Length of the needle from center to tail" );
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endGroup("Needle");
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@ -175,11 +175,11 @@ void HoverVehicleData::initPersistFields()
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docsURL;
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Parent::initPersistFields();
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addGroup("Physics");
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addField( "normalForce", TypeF32, Offset(normalForce, HoverVehicleData),
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addFieldV( "normalForce", TypeRangedF32, Offset(normalForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated in the ground normal direction when the vehicle is not "
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"floating (within stabalizer length from the ground).\n\n"
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"@see stabLenMin" );
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addField( "stabLenMin", TypeF32, Offset(stabLenMin, HoverVehicleData),
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addFieldV( "stabLenMin", TypeRangedF32, Offset(stabLenMin, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Length of the base stabalizer when travelling at minimum speed (0).\n"
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"Each tick, the vehicle performs 2 raycasts (from the center back and "
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"center front of the vehicle) to check for contact with the ground. The "
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@ -188,10 +188,10 @@ void HoverVehicleData::initPersistFields()
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"spring and ground normal forces are not applied.\n\n"
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"<img src=\"images/hoverVehicle_forces.png\">\n"
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"@see stabSpringConstant" );
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addField( "stabLenMax", TypeF32, Offset(stabLenMax, HoverVehicleData),
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addFieldV( "stabLenMax", TypeRangedF32, Offset(stabLenMax, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Length of the base stabalizer when travelling at maximum speed "
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"(maxThrustSpeed).\n\n@see stabLenMin\n\n@see mainThrustForce" );
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addField("vertFactor", TypeF32, Offset(vertFactor, HoverVehicleData),
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addFieldV("vertFactor", TypeRangedF32, Offset(vertFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scalar applied to the vertical portion of the velocity drag acting on "
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"the vehicle.\nFor the horizontal (X and Y) components of velocity drag, "
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"a factor of 0.25 is applied when the vehicle is floating, and a factor "
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@ -199,49 +199,49 @@ void HoverVehicleData::initPersistFields()
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"is multiplied by the vehicle's dragForce, as defined above, and the "
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"result is subtracted from it's movement force.\n"
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"@note The vertFactor must be between 0.0 and 1.0 (inclusive).");
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addField("stabSpringConstant", TypeF32, Offset(stabSpringConstant, HoverVehicleData),
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addFieldV("stabSpringConstant", TypeRangedF32, Offset(stabSpringConstant, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Value used to generate stabalizer spring force. The force generated "
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"depends on stabilizer compression, that is how close the vehicle is "
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"to the ground proportional to current stabalizer length.\n\n"
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"@see stabLenMin");
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addField("stabDampingConstant", TypeF32, Offset(stabDampingConstant, HoverVehicleData),
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addFieldV("stabDampingConstant", TypeRangedF32, Offset(stabDampingConstant, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Damping spring force acting against changes in the stabalizer length.\n\n"
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"@see stabLenMin");
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endGroup("Physics");
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addGroup("Steering");
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addField( "steeringForce", TypeF32, Offset(steeringForce, HoverVehicleData),
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addFieldV( "steeringForce", TypeRangedF32, Offset(steeringForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Yaw (rotation about the Z-axis) force applied when steering in the x-axis direction."
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"about the vehicle's Z-axis)" );
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addField( "rollForce", TypeF32, Offset(rollForce, HoverVehicleData),
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addFieldV( "rollForce", TypeRangedF32, Offset(rollForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Roll (rotation about the Y-axis) force applied when steering in the x-axis direction." );
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addField( "pitchForce", TypeF32, Offset(pitchForce, HoverVehicleData),
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addFieldV( "pitchForce", TypeRangedF32, Offset(pitchForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Pitch (rotation about the X-axis) force applied when steering in the y-axis direction." );
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addField( "dragForce", TypeF32, Offset(dragForce, HoverVehicleData),
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addFieldV( "dragForce", TypeRangedF32, Offset(dragForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Drag force factor that acts opposite to the vehicle velocity.\nAlso "
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"used to determnine the vehicle's maxThrustSpeed.\n@see mainThrustForce" );
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addField( "mainThrustForce", TypeF32, Offset(mainThrustForce, HoverVehicleData),
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addFieldV( "mainThrustForce", TypeRangedF32, Offset(mainThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle forward.\nAlso used to determine "
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"the maxThrustSpeed:\n\n"
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"@tsexample\n"
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"maxThrustSpeed = (mainThrustForce + strafeThrustForce) / dragForce;\n"
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"@endtsexample\n" );
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addField( "reverseThrustForce", TypeF32, Offset(reverseThrustForce, HoverVehicleData),
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addFieldV( "reverseThrustForce", TypeRangedF32, Offset(reverseThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle backward." );
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addField( "strafeThrustForce", TypeF32, Offset(strafeThrustForce, HoverVehicleData),
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addFieldV( "strafeThrustForce", TypeRangedF32, Offset(strafeThrustForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated by thrusting the vehicle to one side.\nAlso used to "
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"determine the vehicle's maxThrustSpeed.\n@see mainThrustForce" );
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addField( "turboFactor", TypeF32, Offset(turboFactor, HoverVehicleData),
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addFieldV( "turboFactor", TypeRangedF32, Offset(turboFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scale factor applied to the vehicle's thrust force when jetting." );
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addField( "floatingThrustFactor", TypeF32, Offset(floatingThrustFactor, HoverVehicleData),
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addFieldV( "floatingThrustFactor", TypeRangedF32, Offset(floatingThrustFactor, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Scalar applied to the vehicle's thrust force when the vehicle is floating.\n"
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"@note The floatingThrustFactor must be between 0.0 and 1.0 (inclusive)." );
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endGroup("Steering");
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addGroup("AutoCorrection");
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addField( "gyroDrag", TypeF32, Offset(gyroDrag, HoverVehicleData),
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addFieldV( "gyroDrag", TypeRangedF32, Offset(gyroDrag, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Damping torque that acts against the vehicle's current angular momentum." );
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addField( "restorativeForce", TypeF32, Offset(restorativeForce, HoverVehicleData),
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addFieldV( "restorativeForce", TypeRangedF32, Offset(restorativeForce, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Force generated to stabalize the vehicle (return it to neutral pitch/roll) "
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"when the vehicle is floating (more than stabalizer length from the "
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"ground.\n\n@see stabLenMin" );
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@ -258,12 +258,12 @@ void HoverVehicleData::initPersistFields()
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"\"X Y Z\" offset from the vehicle's origin from which to generate dust "
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"trail particles.\nBy default particles are emitted directly beneath the "
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"origin of the vehicle model." );
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addField( "triggerTrailHeight", TypeF32, Offset(triggerTrailHeight, HoverVehicleData),
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addFieldV( "triggerTrailHeight", TypeRangedF32, Offset(triggerTrailHeight, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Maximum height above surface to emit dust trail particles.\nIf the vehicle "
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"is less than triggerTrailHeight above a static surface with a material that "
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"has 'showDust' set to true, the vehicle will emit particles from the "
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"dustTrailEmitter." );
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addField( "dustTrailFreqMod", TypeF32, Offset(dustTrailFreqMod, HoverVehicleData),
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addFieldV( "dustTrailFreqMod", TypeRangedF32, Offset(dustTrailFreqMod, HoverVehicleData), &CommonValidators::PositiveFloat,
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"Number of dust trail particles to generate based on vehicle speed.\nThe "
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"vehicle's speed is divided by this value to determine how many particles "
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"to generate each frame. Lower values give a more dense trail, higher "
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@ -297,12 +297,12 @@ void VehicleData::initPersistFields()
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"damageEmitterOffset[1] = \"-0.5 3 1\";\n"
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"numDmgEmitterAreas = 2;\n"
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"@endtsexample\n" );
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addField( "damageLevelTolerance", TypeF32, Offset(damageLevelTolerance, VehicleData), VC_NUM_DAMAGE_LEVELS,
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addFieldV( "damageLevelTolerance", TypeRangedF32, Offset(damageLevelTolerance, VehicleData), &CommonValidators::PositiveFloat, VC_NUM_DAMAGE_LEVELS,
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"@brief Damage levels (as a percentage of maxDamage) above which to begin "
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"emitting particles from the associated damageEmitter.\n\n"
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"Levels should be in order of increasing damage.\n\n"
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"@see damageEmitterOffset" );
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addField( "numDmgEmitterAreas", TypeF32, Offset(numDmgEmitterAreas, VehicleData),
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addFieldV( "numDmgEmitterAreas", TypeRangedF32, Offset(numDmgEmitterAreas, VehicleData), &CommonValidators::PositiveFloat,
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"Number of damageEmitterOffset values to use for each damageEmitter.\n\n"
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"@see damageEmitterOffset" );
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endGroup("Particle Effects");
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@ -313,33 +313,33 @@ void VehicleData::initPersistFields()
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endGroup("Physics");
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addGroup("Collision");
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addField( "collDamageThresholdVel", TypeF32, Offset(collDamageThresholdVel, VehicleData),
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addFieldV( "collDamageThresholdVel", TypeRangedF32, Offset(collDamageThresholdVel, VehicleData), &CommonValidators::PositiveFloat,
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"Minimum collision velocity to cause damage to this vehicle.\nCurrently unused." );
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addField( "collDamageMultiplier", TypeF32, Offset(collDamageMultiplier, VehicleData),
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addFieldV( "collDamageMultiplier", TypeRangedF32, Offset(collDamageMultiplier, VehicleData), &CommonValidators::PositiveFloat,
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"@brief Damage to this vehicle after a collision (multiplied by collision "
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"velocity).\n\nCurrently unused." );
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endGroup("Collision");
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addGroup("Steering");
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addField( "jetForce", TypeF32, Offset(jetForce, VehicleData),
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addFieldV( "jetForce", TypeRangedF32, Offset(jetForce, VehicleData), &CommonValidators::PositiveFloat,
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"@brief Additional force applied to the vehicle when it is jetting.\n\n"
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"For WheeledVehicles, the force is applied in the forward direction. For "
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"FlyingVehicles, the force is applied in the thrust direction." );
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addField( "jetEnergyDrain", TypeF32, Offset(jetEnergyDrain, VehicleData),
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addFieldV( "jetEnergyDrain", TypeRangedF32, Offset(jetEnergyDrain, VehicleData), &CommonValidators::PositiveFloat,
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"@brief Energy amount to drain for each tick the vehicle is jetting.\n\n"
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"Once the vehicle's energy level reaches 0, it will no longer be able to jet." );
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addField( "minJetEnergy", TypeF32, Offset(minJetEnergy, VehicleData),
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addFieldV( "minJetEnergy", TypeRangedF32, Offset(minJetEnergy, VehicleData), &CommonValidators::PositiveFloat,
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"Minimum vehicle energy level to begin jetting." );
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addField( "maxSteeringAngle", TypeF32, Offset(maxSteeringAngle, VehicleData),
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addFieldV( "maxSteeringAngle", TypeRangedF32, Offset(maxSteeringAngle, VehicleData), &CommonValidators::PositiveFloat,
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"Maximum yaw (horizontal) and pitch (vertical) steering angle in radians." );
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endGroup("Steering");
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addGroup("AutoCorrection");
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addField( "powerSteering", TypeBool, Offset(powerSteering, VehicleData),
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"If true, steering does not auto-centre while the vehicle is being steered by its driver." );
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addField( "steeringReturn", TypeF32, Offset(steeringReturn, VehicleData),
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addFieldV( "steeringReturn", TypeRangedF32, Offset(steeringReturn, VehicleData), &CommonValidators::PositiveFloat,
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"Rate at which the vehicle's steering returns to forwards when it is moving." );
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addField( "steeringReturnSpeedScale", TypeF32, Offset(steeringReturnSpeedScale, VehicleData),
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addFieldV( "steeringReturnSpeedScale", TypeRangedF32, Offset(steeringReturnSpeedScale, VehicleData), &CommonValidators::PositiveFloat,
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"Amount of effect the vehicle's speed has on its rate of steering return." );
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endGroup("AutoCorrection");
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}
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@ -115,20 +115,20 @@ void WheeledVehicleTire::initPersistFields()
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docsURL;
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INITPERSISTFIELD_SHAPEASSET(Shape, WheeledVehicleTire, "The shape to use for the wheel.");
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addField( "mass", TypeF32, Offset(mass, WheeledVehicleTire),
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addFieldV( "mass", TypeRangedF32, Offset(mass, WheeledVehicleTire), &CommonValidators::PositiveFloat,
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"The mass of the wheel.\nCurrently unused." );
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addField( "radius", TypeF32, Offset(radius, WheeledVehicleTire),
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addFieldV( "radius", TypeRangedF32, Offset(radius, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"@brief The radius of the wheel.\n\n"
|
||||
"The radius is determined from the bounding box of the shape provided "
|
||||
"in the shapefile field, and does not need to be specified in script. "
|
||||
"The tire should be built with its hub axis along the object's Y-axis." );
|
||||
addField( "staticFriction", TypeF32, Offset(staticFriction, WheeledVehicleTire),
|
||||
addFieldV( "staticFriction", TypeRangedF32, Offset(staticFriction, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"Tire friction when the wheel is not slipping (has traction)." );
|
||||
addField( "kineticFriction", TypeF32, Offset(kineticFriction, WheeledVehicleTire),
|
||||
addFieldV( "kineticFriction", TypeRangedF32, Offset(kineticFriction, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"Tire friction when the wheel is slipping (no traction)." );
|
||||
addField( "restitution", TypeF32, Offset(restitution, WheeledVehicleTire),
|
||||
addFieldV( "restitution", TypeRangedF32, Offset(restitution, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"Tire restitution.\nCurrently unused." );
|
||||
addField( "lateralForce", TypeF32, Offset(lateralForce, WheeledVehicleTire),
|
||||
addFieldV( "lateralForce", TypeRangedF32, Offset(lateralForce, WheeledVehicleTire, &CommonValidators::PositiveFloat), &CommonValidators::PositiveFloat,
|
||||
"@brief Tire force perpendicular to the direction of movement.\n\n"
|
||||
"Lateral force can in simple terms be considered left/right steering "
|
||||
"force. WheeledVehicles are acted upon by forces generated by their tires "
|
||||
|
|
@ -146,14 +146,14 @@ void WheeledVehicleTire::initPersistFields()
|
|||
"For this field, the larger the value supplied for the lateralForce, the "
|
||||
"larger the effect steering maneuvers can have. In Torque tire forces are "
|
||||
"applied at a vehicle's wheel hubs." );
|
||||
addField( "lateralDamping", TypeF32, Offset(lateralDamping, WheeledVehicleTire),
|
||||
addFieldV( "lateralDamping", TypeRangedF32, Offset(lateralDamping, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"Damping force applied against lateral forces generated by the tire.\n\n"
|
||||
"@see lateralForce" );
|
||||
addField( "lateralRelaxation", TypeF32, Offset(lateralRelaxation, WheeledVehicleTire),
|
||||
addFieldV( "lateralRelaxation", TypeRangedF32, Offset(lateralRelaxation, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"@brief Relaxing force applied against lateral forces generated by the tire.\n\n"
|
||||
"The lateralRelaxation force measures how strongly the tire effectively "
|
||||
"un-deforms.\n\n@see lateralForce" );
|
||||
addField( "longitudinalForce", TypeF32, Offset(longitudinalForce, WheeledVehicleTire),
|
||||
addFieldV( "longitudinalForce", TypeRangedF32, Offset(longitudinalForce, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"@brief Tire force in the direction of movement.\n\n"
|
||||
"Longitudinal force can in simple terms be considered forward/backward "
|
||||
"movement force. WheeledVehicles are acted upon by forces generated by "
|
||||
|
|
@ -162,10 +162,10 @@ void WheeledVehicleTire::initPersistFields()
|
|||
"For this field, the larger the value, the larger the effect "
|
||||
"acceleration/deceleration inputs have.\n\n"
|
||||
"@see lateralForce" );
|
||||
addField( "longitudinalDamping", TypeF32, Offset(longitudinalDamping, WheeledVehicleTire),
|
||||
addFieldV( "longitudinalDamping", TypeRangedF32, Offset(longitudinalDamping, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"Damping force applied against longitudinal forces generated by the tire.\n\n"
|
||||
"@see longitudinalForce" );
|
||||
addField( "longitudinalRelaxation", TypeF32, Offset(longitudinalRelaxation, WheeledVehicleTire),
|
||||
addFieldV( "longitudinalRelaxation", TypeRangedF32, Offset(longitudinalRelaxation, WheeledVehicleTire), &CommonValidators::PositiveFloat,
|
||||
"@brief Relaxing force applied against longitudinal forces generated by the tire.\n\n"
|
||||
"The longitudinalRelaxation force measures how strongly the tire effectively "
|
||||
"un-deforms.\n\n"
|
||||
|
|
@ -235,20 +235,20 @@ WheeledVehicleSpring::WheeledVehicleSpring()
|
|||
void WheeledVehicleSpring::initPersistFields()
|
||||
{
|
||||
docsURL;
|
||||
addField( "length", TypeF32, Offset(length, WheeledVehicleSpring),
|
||||
addFieldV( "length", TypeRangedF32, Offset(length, WheeledVehicleSpring), &CommonValidators::PositiveFloat,
|
||||
"@brief Maximum spring length. ie. how far the wheel can extend from the "
|
||||
"root hub position.\n\n"
|
||||
"This should be set to the vertical (Z) distance the hub travels in the "
|
||||
"associated spring animation." );
|
||||
addField( "force", TypeF32, Offset(force, WheeledVehicleSpring),
|
||||
addFieldV( "force", TypeRangedF32, Offset(force, WheeledVehicleSpring), &CommonValidators::PositiveFloat,
|
||||
"@brief Maximum spring force (when compressed to minimum length, 0).\n\n"
|
||||
"Increasing this will make the vehicle suspension ride higher (for a given "
|
||||
"vehicle mass), and also make the vehicle more bouncy when landing jumps." );
|
||||
addField( "damping", TypeF32, Offset(damping, WheeledVehicleSpring),
|
||||
addFieldV( "damping", TypeRangedF32, Offset(damping, WheeledVehicleSpring), &CommonValidators::PositiveFloat,
|
||||
"@brief Force applied to slow changes to the extension of this spring.\n\n"
|
||||
"Increasing this makes the suspension stiffer which can help stabilise "
|
||||
"bouncy vehicles." );
|
||||
addField( "antiSwayForce", TypeF32, Offset(antiSway, WheeledVehicleSpring),
|
||||
addFieldV( "antiSwayForce", TypeRangedF32, Offset(antiSway, WheeledVehicleSpring), &CommonValidators::PositiveFloat,
|
||||
"@brief Force applied to equalize extension of the spring on the opposite "
|
||||
"wheel.\n\n"
|
||||
"This force helps to keep the suspension balanced when opposite wheels "
|
||||
|
|
@ -465,17 +465,17 @@ void WheeledVehicleData::initPersistFields()
|
|||
endGroup("Sounds");
|
||||
|
||||
addGroup("Steering");
|
||||
addField("maxWheelSpeed", TypeF32, Offset(maxWheelSpeed, WheeledVehicleData),
|
||||
addFieldV("maxWheelSpeed", TypeRangedF32, Offset(maxWheelSpeed, WheeledVehicleData), &CommonValidators::PositiveFloat,
|
||||
"@brief Maximum linear velocity of each wheel.\n\n"
|
||||
"This caps the maximum speed of the vehicle." );
|
||||
addField("engineTorque", TypeF32, Offset(engineTorque, WheeledVehicleData),
|
||||
addFieldV("engineTorque", TypeRangedF32, Offset(engineTorque, WheeledVehicleData), &CommonValidators::PositiveFloat,
|
||||
"@brief Torque available from the engine at 100% throttle.\n\n"
|
||||
"This controls vehicle acceleration. ie. how fast it will reach maximum speed." );
|
||||
addField("engineBrake", TypeF32, Offset(engineBrake, WheeledVehicleData),
|
||||
addFieldV("engineBrake", TypeRangedF32, Offset(engineBrake, WheeledVehicleData), &CommonValidators::PositiveFloat,
|
||||
"@brief Braking torque applied by the engine when the throttle and brake "
|
||||
"are both 0.\n\n"
|
||||
"This controls how quickly the vehicle will coast to a stop." );
|
||||
addField("brakeTorque", TypeF32, Offset(brakeTorque, WheeledVehicleData),
|
||||
addFieldV("brakeTorque", TypeRangedF32, Offset(brakeTorque, WheeledVehicleData), &CommonValidators::PositiveFloat,
|
||||
"@brief Torque applied when braking.\n\n"
|
||||
"This controls how fast the vehicle will stop when the brakes are applied." );
|
||||
addField("downforce", TypeF32, Offset(mDownForce, WheeledVehicleData),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue