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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -146,12 +146,14 @@ void PhysicalZone::consoleInit()
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"@ingroup EnviroMisc\n");
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}
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FRangeValidator velocityModRange(-40.0f, 40.0f);
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FRangeValidator gravityModRange(-40.0f, 40.0f);
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void PhysicalZone::initPersistFields()
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{
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docsURL;
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addGroup("Misc");
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addField("velocityMod", TypeF32, Offset(mVelocityMod, PhysicalZone), "Multiply velocity of objects entering zone by this value every tick.");
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addField("gravityMod", TypeF32, Offset(mGravityMod, PhysicalZone), "Gravity in PhysicalZone. Multiplies against standard gravity.");
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addFieldV("velocityMod", TypeRangedF32, Offset(mVelocityMod, PhysicalZone), &velocityModRange, "Multiply velocity of objects entering zone by this value every tick.");
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addFieldV("gravityMod", TypeRangedF32, Offset(mGravityMod, PhysicalZone), &gravityModRange, "Gravity in PhysicalZone. Multiplies against standard gravity.");
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addField("appliedForce", TypePoint3F, Offset(mAppliedForce, PhysicalZone), "Three-element floating point value representing forces in three axes to apply to objects entering PhysicalZone.");
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addField("polyhedron", TypeTriggerPolyhedron, Offset(mPolyhedron, PhysicalZone),
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"The polyhedron type is really a quadrilateral and consists of a corner"
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