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fill in the validated variables
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184 changed files with 1359 additions and 1216 deletions
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@ -97,11 +97,11 @@ void LightBase::initPersistFields()
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addField( "isEnabled", TypeBool, Offset( mIsEnabled, LightBase ), "Enables/Disables the object rendering and functionality in the scene." );
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addField( "color", TypeColorF, Offset( mColor, LightBase ), "Changes the base color hue of the light." );
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addField( "brightness", TypeF32, Offset( mBrightness, LightBase ), "Adjusts the lights power, 0 being off completely." );
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addFieldV( "brightness", TypeRangedF32, Offset( mBrightness, LightBase ), &CommonValidators::PositiveFloat, "Adjusts the lights power, 0 being off completely." );
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addField( "castShadows", TypeBool, Offset( mCastShadows, LightBase ), "Enables/disabled shadow casts by this light." );
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//addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightBase ), "static shadow refresh rate (milliseconds)" );
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//addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)");
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addField( "priority", TypeF32, Offset( mPriority, LightBase ), "Used for sorting of lights by the light manager. "
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addFieldV( "priority", TypeRangedF32, Offset( mPriority, LightBase ), &CommonValidators::PositiveFloat, "Used for sorting of lights by the light manager. "
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"Priority determines if a light has a stronger effect than, those with a lower value" );
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endGroup( "Light" );
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@ -110,15 +110,15 @@ void LightBase::initPersistFields()
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addField( "animate", TypeBool, Offset( mAnimState.active, LightBase ), "Toggles animation for the light on and off" );
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addField( "animationType", TYPEID< LightAnimData >(), Offset( mAnimationData, LightBase ), "Datablock containing light animation information (LightAnimData)" );
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addFieldV( "animationPeriod", TypeF32, Offset( mAnimState.animationPeriod, LightBase ), &CommonValidators::PositiveNonZeroFloat, "The length of time in seconds for a single playback of the light animation (must be > 0)" );
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addField( "animationPhase", TypeF32, Offset( mAnimState.animationPhase, LightBase ), "The phase used to offset the animation start time to vary the animation of nearby lights." );
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addFieldV( "animationPeriod", TypeRangedF32, Offset( mAnimState.animationPeriod, LightBase ), &CommonValidators::PositiveNonZeroFloat, "The length of time in seconds for a single playback of the light animation (must be > 0)" );
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addFieldV( "animationPhase", TypeRangedF32, Offset( mAnimState.animationPhase, LightBase ), &CommonValidators::PositiveFloat, "The phase used to offset the animation start time to vary the animation of nearby lights." );
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endGroup( "Light Animation" );
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addGroup( "Misc" );
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addField( "flareType", TYPEID< LightFlareData >(), Offset( mFlareData, LightBase ), "Datablock containing light flare information (LightFlareData)" );
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addField( "flareScale", TypeF32, Offset( mFlareScale, LightBase ), "Globally scales all features of the light flare" );
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addFieldV( "flareScale", TypeRangedF32, Offset( mFlareScale, LightBase ), &CommonValidators::PositiveFloat, "Globally scales all features of the light flare" );
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endGroup( "Misc" );
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